New hero:blefe(trick)

jpmisteri

New member
Unnamed screenshot (1).pngimage.png
(Since I don't know how to draw I made it using a character creation program called "hero forge")

Ability 1: Aid Drones
Description: Deploy drones on yourself or a nearby ally (up to 5 meters) that heal 5/10/15 health per second after 2 seconds without taking damage. Pressing the button again makes the drone disappear, initiating the cooldown (Drones remain on the ally regardless of distance from the character).

Level 1: Heals 5 health per second. Cooldown: 20 seconds after removal.
Level 2: Heals 10 health per second. Cooldown: 18 seconds after removal.
Level 3: Heals 15 health per second. Cooldown: 16 seconds after removal. (+15% damage for 5 seconds after drone removal)
Ability 2: Prismatic Shot
Description: Fires a beam of light up to 8 meters away that heals allies and deals damage to enemies (60/120/180). If two or more people are hit by the beam, both the damage and healing are reduced by 20% of the total, and the beam expands horizontally by 1 meter per person hit.

Level 1: 60 damage/heal. Cooldown: 24 seconds.
Level 2: 120 damage/heal. Cooldown: 20 seconds.
Level 3: 180 damage/heal. Cooldown: 18 seconds. (Allies move 45% faster/enemies move 20% slower)
Ability 3: Protective Nebula
Description: Places a device on the ground that creates a 5-meter diameter nebula-like sphere, protecting allies inside for 5 seconds, reducing damage taken by 30%, 40%, and 50%.

Level 1: Reduces damage by 30%. Cooldown: 30 seconds.
Level 2: Reduces damage by 40%. Cooldown: 25 seconds.
Level 3: Reduces damage by 50%. Cooldown: 20 seconds. (Enemies inside the nebula are silenced and receive 10% less healing.)
Ability 4 (Ultimate): Optical Chaos
Description: Causes enemies within a radius of 6/8/10 meters to deal friendly fire, damaging their own allies.

Level 1: Radius of 6 meters. Duration: 4 seconds. Cooldown: 120 seconds.
Level 2: Radius of 8 meters. Duration: 5 seconds. Cooldown: 110 seconds.
Level 3: Radius of 10 meters. Duration: 6 seconds. Cooldown: 100 seconds. (30% of the damage generated by enemies on you or your allies is converted into healing for you and your allies after the ability ends.)
 
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