I wouldn't mind her ult getting reworked if her 3 gets that treatment, it sounds pretty dope, especially since I'm a Haze main right now lmao.
Oh, im glad you like the idea as a Haze player. Seems like that means its going in the rights direction. Ult wise I am not sure how to treat that. My thought here would be probably something like a vain in LoL, where you get a massive boost to speed, stealth resets and I think attack speed for a duration.
SO maybe:
Deaths dance: Duration 8 second 120s cd (no longer scales with spirit, thats dumb, Scales with duration items like normal)
Immediately reset Smoke bomb and it while deaths dance is active, Smoke bomb provides true stealth. Game 10% m/s and 20% fire rate while deaths dance is active.
t1- reduce the cd by 50% on kill while still active.
t2- gain 20% bullet evasion (scaling 100% bonus m/s)
t3- gain an additional 20% fire rate. Killing a target during Deaths dance also resets Smoke bomb.
I would also change sleep dagger some. Change t3 to mark the target for death, applying a vulnerability debuff (20% damage boost to all damage) but I would make sleep dagger cleansable.
Also an argument that the hard cc should be removed and replaced with soft cc. Example: target m/s reduced by 90% degrading rapidly over duration as they wake up.
Beyond that, if haze wants more cc they should build it. They are an assassin/carry type hero not a control character. WYT?