Nasus-like Hero?

palzgraf21

New member
What if we could have a hero with a scaling skill like Nasus' Q in LoL? For those unaware, the damage on his Q scales everytime he kills any unit with it, minions giving the least scaling and enemy champions giving the most. I think it could be fairly interesting and fun to have a Hero with a similar ability, someone focused to be strong on late game but super weak in early and mid game.
 
What if we could have a hero with a scaling skill like Nasus' Q in LoL? For those unaware, the damage on his Q scales everytime he kills any unit with it, minions giving the least scaling and enemy champions giving the most. I think it could be fairly interesting and fun to have a Hero with a similar ability, someone focused to be strong on late game but super weak in early and mid game.
what if we make Haze 3 scale like this? Like it starts pretty weak but every soul confirmed increases its scaling and if you don't stop her from free farming mid-late game she is a monster to deal with?

It would need to be reworked a little bit probably. instead of stacking infinitely on a single target it would be something like every 5 bullets does the extra base spirit damage the three does, plus spirit scale, plus soul scale.
 
Movement buff grants stamina over time. Throw Cho'Gath's stomp in too. Ultimate is so many charges of shorter ranged ME-Vanguard/TW2's-hammer as SS's ball lightning. The gun is a hammer, and swings its head to shoulder to fire out the hilt. Pugna could hold something like that & a suit

I think Haze should grow wings, bound & glide with a bit of pitch control
 
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what if we make Haze 3 scale like this? Like it starts pretty weak but every soul confirmed increases its scaling and if you don't stop her from free farming mid-late game she is a monster to deal with?

It would need to be reworked a little bit probably. instead of stacking infinitely on a single target it would be something like every 5 bullets does the extra base spirit damage the three does, plus spirit scale, plus soul scale.
I wouldn't mind her ult getting reworked if her 3 gets that treatment, it sounds pretty dope, especially since I'm a Haze main right now lmao.
 
I wouldn't mind her ult getting reworked if her 3 gets that treatment, it sounds pretty dope, especially since I'm a Haze main right now lmao.
Oh, im glad you like the idea as a Haze player. Seems like that means its going in the rights direction. Ult wise I am not sure how to treat that. My thought here would be probably something like a vain in LoL, where you get a massive boost to speed, stealth resets and I think attack speed for a duration.

SO maybe:

Deaths dance: Duration 8 second 120s cd (no longer scales with spirit, thats dumb, Scales with duration items like normal)

Immediately reset Smoke bomb and it while deaths dance is active, Smoke bomb provides true stealth. Game 10% m/s and 20% fire rate while deaths dance is active.

t1- reduce the cd by 50% on kill while still active.
t2- gain 20% bullet evasion (scaling 100% bonus m/s)
t3- gain an additional 20% fire rate. Killing a target during Deaths dance also resets Smoke bomb.

I would also change sleep dagger some. Change t3 to mark the target for death, applying a vulnerability debuff (20% damage boost to all damage) but I would make sleep dagger cleansable.

Also an argument that the hard cc should be removed and replaced with soft cc. Example: target m/s reduced by 90% degrading rapidly over duration as they wake up.

Beyond that, if haze wants more cc they should build it. They are an assassin/carry type hero not a control character. WYT?
 
Oh, im glad you like the idea as a Haze player. Seems like that means its going in the rights direction. Ult wise I am not sure how to treat that. My thought here would be probably something like a vain in LoL, where you get a massive boost to speed, stealth resets and I think attack speed for a duration.

SO maybe:

Deaths dance: Duration 8 second 120s cd (no longer scales with spirit, thats dumb, Scales with duration items like normal)

Immediately reset Smoke bomb and it while deaths dance is active, Smoke bomb provides true stealth. Game 10% m/s and 20% fire rate while deaths dance is active.

t1- reduce the cd by 50% on kill while still active.
t2- gain 20% bullet evasion (scaling 100% bonus m/s)
t3- gain an additional 20% fire rate. Killing a target during Deaths dance also resets Smoke bomb.

I would also change sleep dagger some. Change t3 to mark the target for death, applying a vulnerability debuff (20% damage boost to all damage) but I would make sleep dagger cleansable.

Also an argument that the hard cc should be removed and replaced with soft cc. Example: target m/s reduced by 90% degrading rapidly over duration as they wake up.

Beyond that, if haze wants more cc they should build it. They are an assassin/carry type hero not a control character. WYT?
Definitely some nice ideas, would make her more of an assassin like she should be honestly, she shouldn't be that much of a teamfight hero unless you build around that.
 
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