sherrifdoggo
New member
I have a faulty WiFi chip (that I will hopefully replace soon) in my computer, which means randomly the connection will stop and I'll have to tab out of the game to reconnect to the router. In most other games this only takes a couple seconds and I'm right back in afterwards.
But for some reason, no matter how fast I do it while playing Deadlock, it just never correctly re-synchronizes with the server.
While I'm desynced, I can still move, fire my weapon, use my abilities and even walk around serverside (as I have been told by a couple of friends that have been playing with me). However, nothing on my client changes to reflect anything that I or anyone else on the server does. My character and camera stay in the same spot while everyone simply stays static in the spot they were while firing their weapon tracers and playing their voicelines.
The only solution I've got for when this happens is to just disconnect the internet manually from my computer until I get booted from the server, then rejoin; but that takes a while and I have to stare at two pretty long loading screens to get back in the game.
Edit: Reported as a bug, because I don't know what else to categorize this as.
But for some reason, no matter how fast I do it while playing Deadlock, it just never correctly re-synchronizes with the server.
While I'm desynced, I can still move, fire my weapon, use my abilities and even walk around serverside (as I have been told by a couple of friends that have been playing with me). However, nothing on my client changes to reflect anything that I or anyone else on the server does. My character and camera stay in the same spot while everyone simply stays static in the spot they were while firing their weapon tracers and playing their voicelines.
The only solution I've got for when this happens is to just disconnect the internet manually from my computer until I get booted from the server, then rejoin; but that takes a while and I have to stare at two pretty long loading screens to get back in the game.
Edit: Reported as a bug, because I don't know what else to categorize this as.