Mystic Bubble

plikusov03

New member
Bubble.pngMystic Bubble.png

Type: Vitality
Cost: 3000 Souls

Activation and Control:
When using the item on yourself or an ally, the bubble is activated, placing the chosen character inside. The bubble begins to gently lift them upward, allowing the player to maneuver in the air – control is similar to the mechanics of the Ethereal Shift item, but with greater stability and precision.

Combat Efficiency Inside the Bubble:
Protection from Spirit Attacks: 50% absorption of magical damage.
Bullet Evasion: The player gains a 40% chance to dodge bullets.

Conditions for Bubble Destruction:
The bubble is automatically destroyed upon one of the following events:
• Lifetime: 6 seconds elapse from activation.
• Bullet Damage: 200 units of BULLET damage are accumulated (threshold scales with current Spirit Power at a coefficient of 0.5).
• Contact with a Surface: Upon contact with a solid surface, the bubble instantly bursts.

Bonuses when destroyed:
If the bubble is destroyed by bullet damage, the player gains 1 unit of stamina and a +3 m/s bonus to movement speed for 5 seconds.
If the bubble is destroyed after this time, the player gains a +3 m/s bonus to movement speed and regains 2 stamina units, while enemies within a 10-unit radius receive a 40% slowdown effect and take 100 spirit damage (the threshold depends on the current Spirit Power with a 0.1 coefficient).

It is worth noting that the bubble is invulnerable to spirit damage and is only destroyed by bullet damage. Importantly, when an enemy fires, they will inflict guaranteed bullet damage on the bubble, but that same damage is not guaranteed to hit the player, as the player benefits from a 40% chance to dodge bullets while inside the bubble.

Ability Cancellation:
The ability can be manually cancelled at any time. When cancelled normally, destruction bonuses are not granted. However, if cancellation is performed within a specific time window (in the style of active reload), the player receives the same bonuses as if the bubble were destroyed by bullet damage.

Interaction with Attacks:
Melee Attacks: When hit by melee attacks, the bubble is pushed in the direction of the impact. This creates an opportunity for the enemy to knock the bubble against an obstacle, preventing the player from receiving bonuses and cancelling the application of debuffs on enemies.
Interaction with Surfaces: Contact with solid objects immediately destroys the bubble, depriving the player of bonuses, which requires careful control and selection of a safe area for activation.

It is also worth noting that the bubble has physics similar to the Viscous Cube – both the bubble and the character inside move by inertia and are influenced by various objects or skills from other heroes.

Passive Bonuses Upon Purchase:
– +100 to base health
– +8 Spirit Power


Visual and Audio Design

Visual Effects:
Activation:
A shimmering magical field effect with iridescence, flashing intensely, is displayed to emphasize the bubble's emergence.
Damage Accumulation: Cracks begin to appear on the surface, gradually intensifying and glowing with reddish flashes, warning of imminent destruction.
Contact with a Surface: An instant flash occurs as the bubble shatters into fragments that fly outward like sparkling particles of energy.

Audio Design:
Launch and Activation:
A soft, ethereal sound reminiscent of distant wind chimes or a gentle whisper accompanies the appearance of the bubble.
While Inside: The sound becomes richer, with deep bass emphasizing the magical protection, alongside gentle pulsations that match the rhythm of flight.
Damage Accumulation: When receiving bullet damage, a muffled hum increases in intensity with each new crack, creating a sense of mounting tension.
Destruction:
– When destroyed by bullet damage, a sharp, powerful explosion sound with deep bass is heard, followed by a short echo effect symbolizing the release of accumulated energy.
– When destroyed by time expiration, a calm fade-out transitions smoothly into a light, dynamic acceleration signal, while within the enemy’s radius a brief slow effect is audibly represented (quiet but distinct).
 
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