Mushroom Colony Mimic - Spirit / Control / Assassin

A colony of mushrooms with the ability of mimicry, and can expand its families presence.

Weapon : 3 shot projectile shotgun, moderate projectile speed mid-close range.



Ability 1 : Familial Spore
Launch a short range and low projectile speed spore that deals damage to enemies, or inhabits destructible objects.

If hit an enemy : Deal 60 (spirit scaling) damage in a 6m radius.

If hit a crate or jar : The spore will inhabit the destructible for up to 14s, providing any souls inside to you and once destroyed by an enemy releasing an 8m radius 70 (spirit scaling) damage explosion.

If hit a Sinners Sacrifice : If an enemy completes the machine, an extra explosion for 70 (spirit scaling) damage in 7m will release, if you complete the machine, it will be replaced by a mimic that will explode immediately upon being melee'd by an enemy for twice the amount, lasting for up to 20s.

18s cooldown. Charged ability.

(1AP) : +1 charge
(2AP) : Enemies hit by an inhabited destructible will be visible through walls to you for 2s, and will grant you +25% movement speed for 3s
(5AP) : +9s inhabit duration & gain +8 (spirit scaling) damage every second they remain.



Ability 2 : Molt
Shed an outer layer, creating a clone of yourself at your location with 30% of your max health for 3s and providing you with 1.5s of complete invisibility and +30% movement speed, and negative status effects have their duration reduced by half upon use.

27s cooldown.

(1AP) : -6s cooldown
(2AP) : +0.75s stealth duration
(5AP) : Molt now completely cleanses non-ultimate debuffs, and heals you for 140 (spirit scaling)



Ability 3 : Mimicry
Transform your appearance of whatever you are targeting, including crates, jars, troopers, enemy and allied players.
Jungle farm, enemy NPCs and Objectives will lose sight of you upon use.
While disguised, gain +25% cooldown rate and +50% health regeneration.
Performing any action besides your first ability, running, or a single jump will end the effect.

10s cooldown.

(1AP) : +10% bullet and spirit resistance for 3s upon disguise removal.
(2AP) : Using Mimicry on a destructible within 15m while in Mimicry will swap your positions with it after a 1.5s channel.
(5AP) : Hitting an enemy with a heavy melee from Mimicry will stun them for 1s, and heavy melee windups while in mimicry are silent, but still visible.



Ability 4 : Brain fog
After a 1.5s delay, begin releasing a large amount of confusing gas in a 10m radius that allows enemies to damage their allies for 2s after coming in contact with the gas for -50% damage, while also heavily distorting their non-ability or item UI, and lasting up to 5s.
affected enemies will perceive you as a random one of their allies, unless you use Mimicry.

140s cooldown.

(1AP) : If cast from Mimicry, ability gains +4m range and you remain disguised.
(2AP) : -20s cooldown
(5AP) : A smaller 6m gas cloud will follow you around for the abilities duration, and +1.5s cloud duration.


I want the prop hunt character.
 
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