Moose
Member
The idea is to give sliding more utility then it has currently, not that infinite ammo and fast movement down slopes isn't already good I think more items that interact with this mechanic would be interesting. I think an item could be fit into each of the item types (.
For most of these, charges would be built up after a certain distance has been traveled while sliding, but would deteriorate quickly if not fully charged in one slide. This prevents someone from sitting on a small slope and sliding back and forth quickly to gain a charge.
Weapon :
Static Discharge
1200 Souls
Passive - 25% Slide Distance, +4 Spirit
After sliding for 10m, build up a charge. This charge is spent on your next shot fired- it deals bonus spirit damage (similar if not lower spirit scaling than Mystic Shot), and slows the target by 30% for 1.5 seconds. 6 second cooldown (Cooldown begins after the charge is spent). (This could also be a Spirit Item)
Overclocking Fire rate
3000 Souls
Passive - 20% Ammo
Sliding builds up a meter that gradually increases your fire rate, up to +80% fire rate at a full charge. If you reach a full charge, it stays there for 2 seconds before deteriorating down to 0%. Anything less than 100% full will start deteriorating as soon as you stop sliding.
Vitality:
(honestly this item type is full of good items so it is hard to pick when you have limited slots)
Spring Step
1200 Souls
Passive - After sliding 5m, build up a charge. Your next dash or jump travels 50% further and faster. 6s cooldown, you can have as many charges as you have stamina bars.
For most of these, charges would be built up after a certain distance has been traveled while sliding, but would deteriorate quickly if not fully charged in one slide. This prevents someone from sitting on a small slope and sliding back and forth quickly to gain a charge.
Weapon :
Static Discharge
1200 Souls
Passive - 25% Slide Distance, +4 Spirit
After sliding for 10m, build up a charge. This charge is spent on your next shot fired- it deals bonus spirit damage (similar if not lower spirit scaling than Mystic Shot), and slows the target by 30% for 1.5 seconds. 6 second cooldown (Cooldown begins after the charge is spent). (This could also be a Spirit Item)
Overclocking Fire rate
3000 Souls
Passive - 20% Ammo
Sliding builds up a meter that gradually increases your fire rate, up to +80% fire rate at a full charge. If you reach a full charge, it stays there for 2 seconds before deteriorating down to 0%. Anything less than 100% full will start deteriorating as soon as you stop sliding.
Vitality:
(honestly this item type is full of good items so it is hard to pick when you have limited slots)
Spring Step
1200 Souls
Passive - After sliding 5m, build up a charge. Your next dash or jump travels 50% further and faster. 6s cooldown, you can have as many charges as you have stamina bars.