Multiple Proposals : items that gain charge from sliding

Moose

Member
The idea is to give sliding more utility then it has currently, not that infinite ammo and fast movement down slopes isn't already good I think more items that interact with this mechanic would be interesting. I think an item could be fit into each of the item types (.
For most of these, charges would be built up after a certain distance has been traveled while sliding, but would deteriorate quickly if not fully charged in one slide. This prevents someone from sitting on a small slope and sliding back and forth quickly to gain a charge.

Weapon :

Static Discharge
1200 Souls
Passive - 25% Slide Distance, +4 Spirit
After sliding for 10m, build up a charge. This charge is spent on your next shot fired- it deals bonus spirit damage (similar if not lower spirit scaling than Mystic Shot), and slows the target by 30% for 1.5 seconds. 6 second cooldown (Cooldown begins after the charge is spent). (This could also be a Spirit Item)

Overclocking Fire rate
3000 Souls
Passive - 20% Ammo
Sliding builds up a meter that gradually increases your fire rate, up to +80% fire rate at a full charge. If you reach a full charge, it stays there for 2 seconds before deteriorating down to 0%. Anything less than 100% full will start deteriorating as soon as you stop sliding.

Vitality:
(honestly this item type is full of good items so it is hard to pick when you have limited slots)

Spring Step
1200 Souls
Passive - After sliding 5m, build up a charge. Your next dash or jump travels 50% further and faster. 6s cooldown, you can have as many charges as you have stamina bars.
 
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