MOVIESTAR - SPOTLIGHT, FOCUSED, DISRUPTION

pressnifty

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MOVIESTAR.png

GAMEPLAY SUMMARY
The MOVIESTAR plays by poking out enemies with Autograph to build DAZZLE stacks from a distance and Lights, Camera! to disorient enemies before sliding in with Testing, Testing... and procing your DAZZLE stacks for your GRANDE FINALE!!!!!!

This character relies on good aim of Autographs/your gun and positioning of cameras and yourself to maximise damage from your ult.

GUN/VITALITY
DPS: 53
BULLET DAMAGE: 39.25
AMMO: 10
BULLETS PER SECOND: 1.35
RELOAD TIME: 2.75
VELOCITY: 230m/s
LIGHT MELEE: 50 (1.58 boon scaling)
HEAVY MELEE: 116 (3.67 boon scaling)
FALLOFF RANGE: 20m - 55m

HEALTH: 710
HEALTH REGEN: 1
CRIT REDUCTION: 20%
MOVE SPEED: 6.7m/s (0.023 spirit scaling)
SPRINT SPEED: 1.5m/s
DASH SPEED 0.68
STAMINA: 3
STAMINA COOLDOWN: 5s

AUTOGRAPH <3
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MOVIESTAR's main poke tool in lane and to poke at beginning of fights.

TESTING, TESTING...
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(free dash before slide begins.)
(Gun Inaccuracy Duration begins to fade once you leave ability radius.)
(Can shoot and cast abilities during slide.)


MOVIESTAR's mobility tool. When combined with other slide distance increasing items you can extend the time of this ability significantly, allowing you to shoot freely or set yourself up for GRANDE FINALE!!!!!!
Allows for gun/melee synergy with the slide impact damage at T3.

LIGHTS, CAMERA!
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(1.25 arm time for placed cameras.)
(Reveals enemies hit for 5s.)


Tool that you can leave around the map for information on enemy locations. You can set these up before a fight or have enemies chase you into a place where you have camera/s set up to jump enemies.

GRANDE FINALE!!!!!!
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The big damage tool of MOVIESTAR. Use other abilities to build up your DAZZLE stacks before engaging into the enemy. MOVIESTAR is vulnerable during the build up, meaning you may need to build unstoppable if they have stuns/curses.
The damage is proc'd differently on each enemy in the radius depending on how many stacks they have.
Leaves you vulnerable after use, so planning around an escape after use is important.

(Following is without boons/levels)
Total Damage at 3 stacks without spirit: 143 Damage
Total Damage at 3 stacks with boundless: 248 (base) + 516 (extra) = 764 Damage

Total Damage at 12 stacks without spirit: 242 Damage
Total Damage at 12 stacks with boundless: 248 (base) + 1771 (extra) = 2019 Damage

BUILD IDEAS...
HYBRID MERC MAG

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CLOSING THOUGHTS
Pretty happy with this one. I appreciate any and all thoughts :)
 

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