Mo & Krill's ult just feels lame on both sides

ryfith

New member
On both receiving and giving end, it just doesn't feel or look cool from both sides in my opinion.
You just click 2 buttons and now you're both just sitting there, no sides are able to do anything for like 6 seconds but watch, which doesn't feel as rewarding to me like how the other ultimates feel.

as for a possible suggestion:
What if instead of locking both players in place, Mo could stand a bit taller and still do the swiping melee flurry but it applies a heavy movement debuff, fire rate slow and can hit multiple targets. But the opposing hero could still move and fight back but at a heavy disadvantage.
 
I wish it was a command grab that M&K actually have to aim and land. Like a lunging hug attack that goes on cooldown if it misses.

It should also definitely be a lot shorter.
 
I don't get the reasoning? His ultimate is a tool you can apply to win the game. I'm not sure what rewarding is supposed to mean in this context, and I highly suspect you don't either.

If you press the statis button would you argue it's "unrewarding" too? Or Pocket's 3? Do you cancel it immediately because it is "unrewarding"?
 
He's saying it isn't fun or engaging for either side, which is true. It's a MOBA ability in a game that I feel should be 60% shooter and 40% MOBA. You don't even have to aim it like Paradox's Kinetic Carbine.
 
What? MnK's ult is one of most rewarding abilities in game, you literally delete one person from enemy team in fight and usually you don't even need any help with few exceptions. Seeing enemy's hp ticking against remaining time of ult is tense because you need to prepare next move if you fail to kill them.

You also seem to be underestimating how morale wrecking is losing main carry especially if team relied on that person to get the job done, most of the times they will simply start retreating.

As for why devs decided that Combo is Dismember instead of Duel that's on them though I guess LC wouldn't work well in this game.
 
>On both receiving and giving end, it just doesn't feel or look cool from both sides in my opinion.

No?
As MnK player, pulling good ult in teamfight is actually damn rewarding, because there's so many moving parts to play around. And also when you hunt down solo player, it is so funny seeing their hp ticking down, while their helpless :D
 
He's saying it isn't fun or engaging for either side, which is true. It's a MOBA ability in a game that I feel should be 60% shooter and 40% MOBA. You don't even have to aim it like Paradox's Kinetic Carbine.
Why would you need to aim it? It's practically melee range
 
this is quite a good classic channel to stun enemy spell.

its a stun, there aren't a whole lot in the game, most are ults and those who are not are very slow to act or not that reliable. its a great trade off ability you are stunning the enemy but yourself so its a use case if its good or a bad used ability. Why would an ult be a bad press of a key? because it makes what you call a lame skill to be the recipient of be a nothing burger because the enemy team was not able to get to you, he isn't farmed or didnt slow stack his scorn to find lethal and you have failed to peel him off or rejoin your team and then its a case he played it properly.

It brings reliability. sometimes you just want the good old secure you click and they can't move
 
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