Mo and Krill being heavy melee'd gets knocked up into the air

This basically makes burrowing unusable when multiple enemy players are heavy meleeing Mo and Krill. Possibly related to the tunnel access update in burrow. Would love to have this fixed. One possible solution could be giving Mo and Krill increased gravity in burrow to mitigate the effects of this knockup and other knockup effects in burrow. This would be thematically correct as well as prevent burrow from being hard countered by knockup abilities (especially puddle punch which also makes the game unplayable in burrow since you cannot parry.)

Cheers
 
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