Jud Judson
New member
I think it made sense for Mirage to launch with his 3 having a completely static (except for at level 3) cooldown between stacks being applied. It's a pretty funky ability with the capability to be really strong given its exponential scaling. Buuuuuuuut... having played Mirage a solid amount now, I feel like it would help give Mirage builds more cohesive options if cooldown reductions applied to that stack cooldown. It would make Mirage hybrid builds particularly relevant and interesting, where you build gun items for more consistently applying stacks (high velocity rounds, riccochet, sharpshooter) and spirit/vitality items to capitalize on the massive hit when you reach max stats (Inhibitor, Healbane, Spirit lifesteal, Improved Burst, Mystic Reverb) and/or accelerate your getting there with cooldown items. I think it would make the ability feel a lot nicer to play around, especially before it hits level 3. Thoughts? Am I massively misreading how powerful this might be, or do people just not really care about that ability relative to his other abilites?