minor mcginnis turret placement bugs since last patch

hecate

Active member
if you try to place a turret in an invalid location, the turret placement hologram remains red for the remainder of the hologram lifetime.


(also steam replay recordings -> clipboard -> forum workflow got broken by hevc support)

prior to this patch, throwing turrets down over drops was much more consistent. now, it seems like there's a line of sight check to the base of the turret placement location. the dispenser does not suffer from this placement logic/bug despite also being a 'chuck it out'; this feels kinda inconsistent since it's desired to chuck turrets where there's no vision occasionally (e.g. behind a veil) / while pushing out
 

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can confirm this
Turret placement after last patch is horrid. A lot of times while I'm clearing jungle I want to put the turret inside, hologram and crosshair is in the room with the creeps, but for some reason, turret get's placed on the entrance or behind the wall and is unable to shoot all creeps but rather just one.
On the topic of invalid placements, yea, I've seen a lot of these red holograms regardless it was a valid place to drop a turret, but for some reason this got shown ..
 
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