hecate
Active member
if you try to place a turret in an invalid location, the turret placement hologram remains red for the remainder of the hologram lifetime.
(also steam replay recordings -> clipboard -> forum workflow got broken by hevc support)
prior to this patch, throwing turrets down over drops was much more consistent. now, it seems like there's a line of sight check to the base of the turret placement location. the dispenser does not suffer from this placement logic/bug despite also being a 'chuck it out'; this feels kinda inconsistent since it's desired to chuck turrets where there's no vision occasionally (e.g. behind a veil) / while pushing out
(also steam replay recordings -> clipboard -> forum workflow got broken by hevc support)
prior to this patch, throwing turrets down over drops was much more consistent. now, it seems like there's a line of sight check to the base of the turret placement location. the dispenser does not suffer from this placement logic/bug despite also being a 'chuck it out'; this feels kinda inconsistent since it's desired to chuck turrets where there's no vision occasionally (e.g. behind a veil) / while pushing out