minion hitboxes [potentially] persist after death for undetermined period of time

Danrul

New member
Rewatching the replay of match 61856 (same match reference in my previous low FPS report thread) with "cl_hitbox_debug 1" enabled, I noted that hitboxes persist a long time afterdeath.
The first screenshot here shows the hitboxes of creeps persisting after they are dead. The hitboxes shown are upwards of 30-60 seconds post-expiration.
The second screenshot shows the patron (potentially) attacking a recently deceased creep. It's possible that the patron was releasing an attack after acquiring the target creep when it was alive, but while watching the replay with the debug view enabled, the behaviour seemed curious, and I thought it was worth noting.
Credit to @humonculi for noting it on the discord server in deadlock chat, prompting me to observe it myself.

This behaviour was observed in replays and offline bot tests. In offline bot tests, behaviour was observed using both sv_hitbox_debug and cl_hitbox_debug views. It's entirely possible its a bug with how hitboxes are culled in the debug view, but given recent FPS issues i thought I would flag it.
 

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Creep entities seem to get reused when they respawn. Players do this too in Source. You go into a state called dormant where you're excluded from most logic and networking but retain your data and entity slot for later. It's much cheaper to reanimate an entity than it is to make another. The creeps likely also go dormant and cl_hitbox_debug doesn't check.
 
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