Mina and Lady Geist right side peak disadvantage.

I'm not sure if this is just an over looked detail or if its intended.

Since the game is over the right shoulder, peeking walls from the right gives advantage which is usually the case in 3rd person shooters.

This allows you to see the enemy and shoot without fully exposing your body...a sort of "heady"... as long as you step out far enough to expose the arm wielding the gun which is usually the right hand in a game that is over the right shoulder.


I checked and every characters EXCEPT Mina and Lady Geist are right handed.

Due to the position of the gun being on the left hand with these characters projectiles ends up hitting the wall unless you step out further fully Exposing your entire player model.

It's maybe a small disadvantage that most will over looked but something i feel should be addressed.
 
I'm not sure if this is just an over looked detail or if its intended.

Since the game is over the right shoulder, peeking walls from the right gives advantage which is usually the case in 3rd person shooters.

This allows you to see the enemy and shoot without fully exposing your body...a sort of "heady"... as long as you step out far enough to expose the arm wielding the gun which is usually the right hand in a game that is over the right shoulder.


I checked and every characters EXCEPT Mina and Lady Geist are right handed.

Due to the position of the gun being on the left hand with these characters projectiles ends up hitting the wall unless you step out further fully Exposing your entire player model.

It's maybe a small disadvantage that most will over looked but something i feel should be addressed.
No, they fire normally, it's a purely visual thing, go test it, you'll fire through the wall.
 
No, they fire normally, it's a purely visual thing, go test it, you'll fire through the wall.
Whats up Barlakopofai, I discovered the issue because I was labbing Mina so I did test it.

I found i had to position her character model further out to hit targets without shooting wall or invisible textures in comparison to other characters who wield right hand which i tested with Rem to confirm my findings.

There is also clipping inconsistencies because Mina is wielding with her left her arm that it clips through the objects and even though the game logic shows an "X" indicating you should NOT hit target, she in fact does.

There are positions where the game logic says you SHOULD hit target no "X" is present and reticle is on target but bullet hits wall or invisible texture.

Then this leads into "damage received potential" and "damage negation potential" because she has to step further out to make her shots consistent due to her wielding with left hand. She takes more damage and negates less damage during contest from peek position.

Maybe casual play not big deal but its fundamentally flawed and in higher tier lobbies where everyone hits their shots Mina's survivability goes down.

like i said, it might be a small attention to detail i noticed but top players who have meta knowledge of characters will take advantage of this weakness.

Also, to be completely clear....I understand that thematically, Minas posh stance and her umbrella not obstructing the line of sight is maybe the reason she is left handed.

Same with Lady Geist, her right hand being Ghoul-a-fied it makes sense that thematically she wields left.

It was just some food for thought and wondering if this was intended or overlooked by the Devs.

From a casual thematical stand point makes sense but from a competitive pov maybe something to look into.
 
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Funnily enough, Graves actually does have left hand peek instead of right hand so she can shoot while completely obscured.
Hello CommissarTyr, Graves is one of my top mains. What you stated is false. understanding how the reticle position to the characters correlates to peekers advantage debunks your statement immidiately but you can also test this on any wall.

Homing range attacks is not the same as "projectiles" so her attacks have tracking/ homing properties when in close proximity that flow around objects periodically for fractions of a second ONCE it contacts the target. Which explain maybe tracking around an object or corner at times. This is easy to comprehend since there is fluidity to her attack.

Scarlet Witch, Cloak and Dagger are characters like this via Marvel Rivals. However, there are limitations to the homing bending property. If an enemy is to the left of the reticle pretty much in front of Graves character model you are less likely to hit enemy because it will not bend to hit target even thought Graves is standing right in front of target. You will find that enemy standing in front of the hand that shoots the projectile and even to the right of the reticle are more likely to get hit. Which further proves left hand peak isnt a thing on a right shoulder reticle game. Shooting to the left of a wall with a reticle positioned to characters right simply isn't a thing and doesn't work.

Left hand peek shooters advantage is not possible on a game that has over the right shoulder reticle.
Only one can exist at a time "Left hand or Right hand" peek advantage because the correlation between the characters positioning to the reticle is what determines this.

Games like Arc Raiders and Starwars Battle Front 2 have ability to swap shoulder through a manual key binding introducing a solution to this.
 
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