timur-sibay
New member
Hello everyone,
I understand that the mid-boss is still under development, but I wanted to add a few thoughts.
I believe that the boss should be more mobile to fit with the shooter mechanics. It should actually pose a challenge to kill him. I think we need to add some phases and abilities to him, as well as increase his damage, and his power should increase as the match progresses. Right now, the boss doesn't really pose any threat to the team, it's just a green blob that hangs in the air and deals mediocre damage to a single character. I think we should draw inspiration from bosses in Doom or similar shooters, where battling the boss is a real challenge for the entire team, not just holding down LMB on his hitbox.
If you share my opinion, please suggest your own ideas for implementation. Thanks.
I understand that the mid-boss is still under development, but I wanted to add a few thoughts.
I believe that the boss should be more mobile to fit with the shooter mechanics. It should actually pose a challenge to kill him. I think we need to add some phases and abilities to him, as well as increase his damage, and his power should increase as the match progresses. Right now, the boss doesn't really pose any threat to the team, it's just a green blob that hangs in the air and deals mediocre damage to a single character. I think we should draw inspiration from bosses in Doom or similar shooters, where battling the boss is a real challenge for the entire team, not just holding down LMB on his hitbox.
If you share my opinion, please suggest your own ideas for implementation. Thanks.