Limpy
Active member
Melee Charge Upgrade: Chain Charge
Chain charges effect lets you automatically go into a new heavy melee after dealing a killing blow to a trooper or Hero with heavy melee.
failing to get another killing blow after the first one will result in a 10 sec CD. This chain charge has a 0.5 sec windup before you start charging again after getting a killing blow.
Spirit Strike Upgrade: Spirit Blast
When using a normal melee deal X spirit damage. no CD.
When using a heavy melee deal X spirit Damage in a 5-10 meter radius. Damage gets weaker past the 5 meter point.
Also apply minus spirit resist.
New item: True strike
Activate to consume X% max HP to make the next Heavy melee you hit be unparryable.
New Item: Superior Parry
Passive: When parrying, enemies take X% more damage from you for X seconds.
Active: on the next successful parry within X seconds. send the enemy flying away from you and stunning every enemy it collides with
for the same duration as a successful parry.
Chain charges effect lets you automatically go into a new heavy melee after dealing a killing blow to a trooper or Hero with heavy melee.
failing to get another killing blow after the first one will result in a 10 sec CD. This chain charge has a 0.5 sec windup before you start charging again after getting a killing blow.
Spirit Strike Upgrade: Spirit Blast
When using a normal melee deal X spirit damage. no CD.
When using a heavy melee deal X spirit Damage in a 5-10 meter radius. Damage gets weaker past the 5 meter point.
Also apply minus spirit resist.
New item: True strike
Activate to consume X% max HP to make the next Heavy melee you hit be unparryable.
New Item: Superior Parry
Passive: When parrying, enemies take X% more damage from you for X seconds.
Active: on the next successful parry within X seconds. send the enemy flying away from you and stunning every enemy it collides with
for the same duration as a successful parry.