Mega thread collection: Missing Collison Turned into MEGA BUG EXPLOITABLE (+ some additional Graves unfair ult spots) - Ruined King Side (and others)

ReportingBugs

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Was practising some shotgun tech, and I realised this is not collide-able. You can walk right through it.
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I get perhaps why the electric shockers don't (you can argue putting them in to help with parkour or not, maybe material to make it clear?), but this bigger structure breaks not only realism, but potential parkour flanks.
 
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Uh oh... Turns out you can end up somewhere outside of the map by applying mobility towards this corner here:

Editor update: Yes you can. The idea is to be close as possible, fall down a bit, use an ability that applies a good momentum "jerk", and then you can use heavy melee to position correct and wiggle out to other side. You can't get back out once you do it. You can use unstuck though. Check below for better tips and info. Live updating.
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I smell a future exploit...
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This corner seems to allow for it. Going to try to perfect this bug exploit and report back. I wonder if there is potential for abuse.
 
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UPDATE: This exploit is even more easier, thanks to this walkable ledge:
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Using kits and items, this makes for this bug exploitable on multiple characters, with a select few who can use it to troll their allies or enemies (doorman, graves, paradox, etc). Especially if they work together.
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Eventually jumping further opposite I'm staring (pictured below), you can teleport directly to green T3 camp near urnn spawn. You can use it for macro abusing and getting away safe.
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Turns out, I think it's when you leave a radius, so if you fiddle around with horizontal and vertical component, you can literally flank the enemy team at ANY angle. And with the doors, you basically have free ganks. It is a little jank, but it can absolutely be mastered to work for perfection. Look at this spot I found...
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Turns out, I think it's when you leave a radius, so if you fiddle around with horizontal and vertical component, you can literally flank the enemy team at ANY angle. And with the doors, you basically have free ganks. It is a little jank, but it can absolutely be mastered to work for perfection. Look at this spot I found...
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Okay, so I mastered it. Pay attention to an example where you can flank the first T1 walker of Green:
Step 1) Line up on the map horziontally (look at the map):
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Step 2) Walk behind doorman, towards the grass. Pictured below:
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Step ???? ) Why are the doors invisible? The plant statues on the right can have a visible door, but it looks like the map deletes the door, but doesn't. Rendering is breaking down. But anyways, you can place a door to save your position for a bullshit bug flank. Note - I do not endorse bug exploiting in Valve server games with human players.
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Step 3) Walk towards the grass, with your potential door on the side. It should end up where you controlled for, pictured below (jumping seems to help with displacement):
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Step 4) Flank, this time having a door to be able to go in and out again. Behind flanks and macro management. Entirely saf-

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Seems to be a failsafe triggered. It deleted the other door it seems.
 
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