If you release wall while midway through a charged melee attack, McGinnis can get stuck in her lunge animation. I haven't worked out exactly what causes it but it seems reasonably consistent if you come in at an angle and release the wall right when she is level with one of the vertical seams.
Once stuck, she will stay in this state until you take one of a few actions. As far as I can tell, these are:
- mantling over a ledge
- completing a charged melee attack
- casting wall
there are probably more
here is a video replicating the issue in demo and what it looks like from another player's perspectiveView attachment Untitled video - Made with Clipchamp (2).mp4
On top of looking very silly (ooh spooky ghost McGinnis), the glitched state disguises the visual tells that make it clear what the character is doing, making at least minorly gameplay relevant. It may also have implications for hitboxes but I haven't tested this.
It is also possible that if another hero gets the timing right on the heavy attack they could end up in this state but replicating this would take a level of choreography I've not got the chops for.
Once stuck, she will stay in this state until you take one of a few actions. As far as I can tell, these are:
- mantling over a ledge
- completing a charged melee attack
- casting wall
there are probably more
here is a video replicating the issue in demo and what it looks like from another player's perspectiveView attachment Untitled video - Made with Clipchamp (2).mp4
On top of looking very silly (ooh spooky ghost McGinnis), the glitched state disguises the visual tells that make it clear what the character is doing, making at least minorly gameplay relevant. It may also have implications for hitboxes but I haven't tested this.
It is also possible that if another hero gets the timing right on the heavy attack they could end up in this state but replicating this would take a level of choreography I've not got the chops for.