Here is my idea for how McGinnis could be reworked to be more of a turret based hero rather than just a hero that can spawn turrets. By which I mean making her playstyle reliant on her defining ability. Drawing inspiration from other turret based heros in other games. Obvious damage numbers and ratios would need to be balanced around this so I'll just be vague about how it could work.
0 - Minigun
1 - Turret
May not come as a surprise im not a fan of her current kit, having played many MOBAs and various turret based heroes. The turret feels tacked on rather than a playstyle defining thing. You can obviously build around it but IMO it should be central to all her builds, not an option. A single but stronger more dynamic turret playstyle would be cool. Personal minor issue aswell but I believe a deployable hero should have all their deployables act similarly, her heal currently has no health bar and that bothers me.
Thoughts? Obviously all subject to numbers balance so dont just guess how strong this would make her with current turret health/numbers. Would this make her more interesting and introduce better counterplay?
0 - Minigun
- Ramping bullet damage (same as before)
- Whilst McGinnis is near any of her deployables they will be repaired/replenished.
- Her Turret and Barricade will regenerate health if not being attacked.
- Her Turret will regenerate ammo. (when she remains in close range this rate of replenishment is sufficient for them to fire continuously)
1 - Turret
- Single turret, no charges.
- Health/Resist of turret scales with levels
- Turret Bullet damage scales with her bullet damage.
- Turret has limited ammo and will cease to fire once all its ammo is expended.
- Upgrade for CDR
- Upgrade for higher ammo rate
- Final upgrade to fully replenished ammo on reposition
- If McGinnis already has her turret deployed her 1 is replaced with Reposition
- Her turret using its flight module will take off rapidly and land in a new position, becoming active after a short delay.
- The turret wouldn't move between locations, rather despawn after a "take-off" animation, then respawn after a "landing" animation.
- Turret wouldn't be targetable whilst repositioning.
- Turret can "Enrage".
- McGinnis can build stacks on a target by attacking them, at a certain number of stacks her turret (if within range) will enrage onto that target. This effect only applies to heros, attacking another hero will reset the enrage meter. The stacks drop off after a set amount of time not taking damage from McGinnis or her turret. If the turret has no LOS on its enraged target it acts normally, prioritizing the nearest target, but will resume its enrage behaviour if that target comes into range.
- An enraged turret will immediately fire a burst mortar (low arcing projectile) at their target, dealing a burst of damage in an area (spirit scaling), it will do this at a regular interval whilst enraged.
- An enraged turret will focus fire their target at a higher fire rate and deal additional bullet damage (bullet scaling).
- McGinnis throws an Ammo Pack on the ground.
- This pack can be picked up by either herself, an ally, or thrown at her turret.
- Who/whatever picks up the pack has their magazine topped up.
- Upgrade to get CDR
- Upgrade to get full restore to magazine
- Final upgrade fire rate bonus
- Place a barricade, roughly 1x2m (Height x Width).
- Barricade has no life span, 2 can exist at any point
- Barricade can be destroyed by enemies.
- Upgrade to increase health
- Upgrade to increase size
- Final upgrade so 3 can exist
- McGinnis' turret activate its flight module to aid her in combat, during this time her turret (if nearby) will fly to her position, floating above her (not so far as to give them huge LOS advantage) and gaining a shield.
- A second turret will also join her. (So if she had no turret active she would only have this turret)
- In this time her turrets move with her and continue to function as before.
- Upgrade for bigger shield
- Upgrade for CDR
- Final upgrade will call in an additional turret (so She can have 3!)
May not come as a surprise im not a fan of her current kit, having played many MOBAs and various turret based heroes. The turret feels tacked on rather than a playstyle defining thing. You can obviously build around it but IMO it should be central to all her builds, not an option. A single but stronger more dynamic turret playstyle would be cool. Personal minor issue aswell but I believe a deployable hero should have all their deployables act similarly, her heal currently has no health bar and that bothers me.
Thoughts? Obviously all subject to numbers balance so dont just guess how strong this would make her with current turret health/numbers. Would this make her more interesting and introduce better counterplay?