McG turret HP mechanic seems to be... wonky.

1) When the turret is supposed to expire, the self destruct damage is delayed meaning they last longer than they should.
2) It seems in the 2nd second the turret can actually take 66% hp. 33% max hp of the damage from the previous second and then 33% from new sources of damage in the current second. It seems to only be the first instance of 33%, meaning technically it will work as intended most of the time, unless it gets hit by two 33% nukes 1 sec apart.
3) I wont explain how, because people will abuse it, but the 33% hp drain can be out healed with a little team cooperation. Which is especially an issue because of #1
 
Back
Top