1538390085
New member
Hello, I am a player from the Chinese community. Please allow me to use ChatGPT for translation to communicate with you. I am very passionate about Deadlock. In the Chinese community, there is concern that the game is currently too complex, which leads to new players being killed repeatedly before they have a chance to get familiar with the mechanics. I myself once charged up a melee attack to kill a new player who had no idea how to defend. I completed five kills in total, but it didn’t bring me any joy. He stood there for a while and then left the game. I think he probably won’t come back to play again.
New players aren't receiving any positive feedback. Currently, the game's online player count is steadily declining. Before the official release, perhaps we need a single-player or multiplayer roguelike mode, similar to Dota 2 or Risk of Rain (since most of the developers from Hopoo Games have also joined the development of Deadlock). This would allow players to experience the game while also uncovering the story behind Deadlock and addressing the challenge of understanding the game mechanics, which is often the hardest part for newcomers. This might be difficult to achieve—Overwatch, for example, struggled with this for a long time—but I still look forward to receiving feedback from the developers and community staff. I hope that my favorite game of this year can reach and be enjoyed by more players.:)
New players aren't receiving any positive feedback. Currently, the game's online player count is steadily declining. Before the official release, perhaps we need a single-player or multiplayer roguelike mode, similar to Dota 2 or Risk of Rain (since most of the developers from Hopoo Games have also joined the development of Deadlock). This would allow players to experience the game while also uncovering the story behind Deadlock and addressing the challenge of understanding the game mechanics, which is often the hardest part for newcomers. This might be difficult to achieve—Overwatch, for example, struggled with this for a long time—but I still look forward to receiving feedback from the developers and community staff. I hope that my favorite game of this year can reach and be enjoyed by more players.:)