Mannequin possessing melee support.

kweeks8739

New member
Rough idea for a character designed around having multiple bodies.
The character themself would be a spectral entity with 3 pleasantly decorated mannequins they swap between.
I hadn't thought in detail about what the weapon would be, but an idea would be for it to be slightly different depending on the mannequin.

Ability 1 : Spectral strike
A ghastly tentacle emerges from your body over 0.6s then strikes in front of you in a 15m range for 50 (spirit and melee scaling) damage, additional tentacles emerge for every string linked ally or mannequin.
18s cooldown.

Upgrades
(1AP) : -5s cooldown
(2AP) : Now triggers light melee effects.
(5AP) : string linked enemies will be pulled to the ground and rooted for 0.5s on cast.


Ability 2 : Red string
Connect a red string to an enemy to reduce their bullet resistance by 20% and increase their parry cooldown by 50%
OR
Connect a red string to an ally to increase their movement speed and melee damage by 20%(spirit scaling)
OR
Connect a red string to a mannequin to animate it, making it locate the nearest enemy in 25m and approaching them at a rate of 6m/s to heavy melee them for 90 (melee scaling) damage.
10m cast range. 13m max string range
7s duration
22s cooldown. Charged ability.

Upgrades
(1AP) : +1 charges
(2AP) : +1.5s base duration & -4s cooldown
(5AP) : string linked allies will have their string broken instead of being stunned when parried, but cannot have another string placed on them for 6s afterwards. string linked mannequins will stay linked and will resist the first parry stun.


Ability 3 : My collection
(passive) for every active mannequin, reserve 24% of your maximum health, and upon death your spirit will locate the nearest mannequin in 25m at a rate of 5m/s to revive you at, a trail will be left so enemies are able to locate it.
(active) summon a mannequin at the targeted location, it will build itself over 4 seconds before it becomes active and will remain where it was placed for up to 2 minutes, the mannequin has health equal to 30% of your max health.
(alt cast) Leave your current mannequin to possess one you are looking at in 15m with a 1.5s possession animation, unless connected via a string in which it is instant.
50s cooldown. (6s on alt cast)


Upgrades
(1AP) : each mannequin reserves 6% reduced max health
(2AP) : +10m mannequin revival range and possession range.
(5AP) : mannequins gain stealth when not possessed or within 15m of an enemy, and +4m/s spirit speed.


Ability 4 : Golden strings
Unleash your golden strings in a 10m radius around you and 5m radius around string linked targets, freezing enemies cooldowns, and giving their cooldown rates to you and your allies in the area for 7 seconds.
95s cooldown

Upgrades
(1AP) : -15s cooldown
(2AP) : Red strings duration is frozen during this ability.
(5AP) : Affected enemies have 50% of their healing received instead spread among self and affected allies.
 
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