Most frustrating thing about buying reactive is how early it falls off compared to other T2 vitality items, most frustrating thing about buying unstoppable is spending 6.2k souls just to get warp stone dynamo or phantom strike mo ulted and never having the chance to activate it. Giving unstoppable a stronger version of reactive's passive like debuff remover does with reducer would greatly help mitigate both of these problems. I understand how strong reactive is early on and how potent unstoppable can be as is especially on Haze so some fine tuning to both of their stats would be necessary but I think this would be a really nice change to help add some much needed flexibility to vitality slots and make unstoppable feel a lot better to buy on every other character in the game.