necromancergb
New member
T2 Magic Missile fires a moderate speed projectile that deals Spirit Damage and inflcits heavy knockback in an area. Magic Missile can deal self damage and knockback to you as well as knockback to allies.
30s Cooldown
90 Spirit Damage
3m Radius
maybe grant ~+5% spirit resist to help deal with self damage
T4 Magician's Salvo
Functions the same as Magic Missile except after casting there is a 10 second window in which it can be cast again up to 3 additional times for a total of 4 missiles.
Should also have additional spirit resist if that is in the base item.
This would function somewhat like Rems pillow without the slow and projectile drop as well as a much smaller area.
This is meant to function somewhat like a ranged counterpart to Arctic Blast with a knockback/rocket jump utility replacing the slow.
I absolutely adore rocket jumping in games and since Deadlock shares some DNA with TF2 I think it would be a great fit and would work really well alongside the games already fantastic mobility.
My only concern with the item is spam especially when it comes to the T4, but I think the small radius and skill shot requirement should mitigate that.
30s Cooldown
90 Spirit Damage
3m Radius
maybe grant ~+5% spirit resist to help deal with self damage
T4 Magician's Salvo
Functions the same as Magic Missile except after casting there is a 10 second window in which it can be cast again up to 3 additional times for a total of 4 missiles.
Should also have additional spirit resist if that is in the base item.
This would function somewhat like Rems pillow without the slow and projectile drop as well as a much smaller area.
This is meant to function somewhat like a ranged counterpart to Arctic Blast with a knockback/rocket jump utility replacing the slow.
I absolutely adore rocket jumping in games and since Deadlock shares some DNA with TF2 I think it would be a great fit and would work really well alongside the games already fantastic mobility.
My only concern with the item is spam especially when it comes to the T4, but I think the small radius and skill shot requirement should mitigate that.