There are inconsistencies with whether abilities cast before using Magic Carpet cancel it when they deal damage. Below is a list of abilities I was able to test and whether they cancel carpet and if there are circumstances around it. Many do, but others inexplicably don't or only under certain conditions.
- Abrahms
- Siphon Life: Yes
- Bebop
- Sticky Bomb: Yes, but only if there's a second enemy hit. The target alone is not enough.
- Dynamo
- Kinetic Pulse: Yes
- Gray Talon
- Immobilizing Trap: Yes
- Haze
- Sleep Dagger: Yes
- Bullet Dance: No
- Infernus
- Flame Dash: Yes
- Afterburn: No
- Concussive Combustion: Yes
- Ivy
- Kudzu Bomb: Yes, but only if the target enters the area of effect after carpet starts.
- Air Drop: Yes
- Kelvin
- Frost Grenade: Yes
- Lady Geist
- Essence Bomb: Yes, but only the initial damage
- Life Drain: No
- Malice: No
- Mirage
- Fire Scarabs: Yes
- Djinn's Mark: No
- Mo & Krill
- Burrow: Yes
- Parardox
- Pulse Grenade: Yes, but only if the target enters the area of effect after carpet starts.
- Time Wall: Yes
- Paradoxical Swap: No
- Pocket
- Barrage: Yes
- Flying Cloak: No
- Affliction: No
- Seven
- Lighting Ball: Yes, but only if the target enters the area of effect after carpet starts.
- Static Charge: Yes
- Vindicta
- Stake: Yes
- Viscous
- Splatter: Yes. Additionally, the aoe slow does as well, but only if the target enters the area of effect after carpet starts.
- Goo Ball: Yes
- Warden
- Alchemical Flask: Yes
- Binding Word: Yes
- Last Stand: No
- Wraith
- Card Trick: No
- Telekinesis: Yes