PK_SleeplessNess
New member
Following the theme of give-and-take mechanics, as mentioned in my previous forum post, I want to propose another idea that aligns with this concept I enjoy. This time, it stems from an observation: spirit resistance shred seems to be less accessible than bullet resistance shred. I assume this is intentional to prevent scenarios where players face unavoidable, long-range "random" damage, unlike bullet damage, which typically relies on line of sight and experiences falloff over distance.
To address this, I propose that for a spirit user to gain the benefit of higher spirit resistance shred, they must, in turn, become more vulnerable—either to bullet resistance or to spirit resistance, or perhaps both, but at reduced amounts to maintain balance. For example, the total vulnerability could be equivalent to the shred gained.
Alternatively, this concept could work as an active item. Upon activation, the item could grant the user increased spirit resistance shred for their next spell or for a limited duration.
Again I will leave it up to the developers to decide the soul price and any associated stats if they choose to implement this idea. For the icon maybe a cracked mage robe to show it as a defensive breaking item ?
To address this, I propose that for a spirit user to gain the benefit of higher spirit resistance shred, they must, in turn, become more vulnerable—either to bullet resistance or to spirit resistance, or perhaps both, but at reduced amounts to maintain balance. For example, the total vulnerability could be equivalent to the shred gained.
Alternatively, this concept could work as an active item. Upon activation, the item could grant the user increased spirit resistance shred for their next spell or for a limited duration.
Again I will leave it up to the developers to decide the soul price and any associated stats if they choose to implement this idea. For the icon maybe a cracked mage robe to show it as a defensive breaking item ?