Lifesteal heals based on raw damage dealt, not damage applied (overkill healing exploit)

mickhhl

New member
Summary
Lifesteal appears to be calculated from the full raw damage of a hit, not from the damage actually applied to the target's remaining HP. This means overkill damage still counts toward lifesteal, allowing massive heals from killing low-HP targets with high-damage attacks/abilities. Tested with Infuser, Leach and other lifesteal items.

Expected behavior
Lifesteal should be based on damage actually dealt to the target (capped at their remaining HP). Killing a 100 HP enemy with an 1000-damage hit at 80% lifesteal should heal for 80 HP (80% of 100), not 800 HP.

Actual behavior
Lifesteal is calculated from the raw damage number, including overkill damage.
(((seems like a bug to me.)))

Steps To Reproduce
  1. Go to sandbox mode and select any hero with high damage ability. Even Rem's 1 can do.
  2. Buy Boundless Spirit and Infuser (to get high numbers for easier debugging).
  3. Spawn an enemy hero in the sandbox ( I used Paige).
  4. Lower their health to ~100 HP.
  5. Lower your health to ~100 HP.
  6. Ensure no healing effects are active near your health bar (in case there were any).
  7. Activate Infuser and hit the enemy with the strongest ability.
  8. Observe and note the damage dealt and the lifesteal received from the Infuser.
 
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