Last Stand, Trees, Piercing Rounds, Flying Cloak, Instant Cast problem

eugenofficial

New member
Good day!

Let's start with Warden and his 4 Last Stand abilities. The problem is that during ultimates, his weapon blocks the sight for the aim, and in some positions you can't see where to shoot at all (there was a similar problem with Lash's arm, which you've already fixed).

Next. Anomalous behavior of trees. Let's start with the fact that they can dodge the Bebop bomb: if we jump into a tree at the moment of explosion, we won't get damage. Perhaps some other abilities can work similarly.

The next problem is also with trees, or rather, in the area of these trees. It consists in the fact that near them it is impossible to make air jump, something does not allow to do it, although nothing visually interferes, as if the button stops working. Very strange =\

Next is the problem of Piercing Rounds and minus resistors. For some reason (maybe it was designed that way) Piercing Rounds doesn't work together with resistances that I remove after 0%. For example, the opponent has 0% resistances, I removed 20% with different items, and now he has -20%, but Piercing Rounds at the moment of triggering breaks through resistances of 0%, thus causing less damage =\ although in fact the resistances are -20%, and the damage should be more.

Next. The problem with Flying Cloak that you fixed, but not completely. The problem is that if you press Flying Cloak at point-blank range in some places, you can, as before, hit where you don't want to.

Next is the Instant Cast problem. The problem is that if I start spamming an ability without reaching the target, the moment I do reach it, it will still think that I'm not reaching. In some moments it really dulls the character, because you have to wait for the ability to work.
 
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