Lash abilities don't follow the same behaviour as most other characters

miromantsov

New member

1st skill, 3rd skill and ult are tied exclusively to the player model for Lash, while for the rest of the heroes it's not.
With Lash you can get easily blocked by a brush or some small obstacle which in a lot of times makes things harder.
 
Bcs he's skill works from his hitbox. Maybe need visibility "face to face".
For example Geist need to be face to face1750450176319.jpeg
 

1st skill, 3rd skill and ult are tied exclusively to the player model for Lash, while for the rest of the heroes it's not.
With Lash you can get easily blocked by a brush or some small obstacle which in a lot of times makes things harder.
As a lash main, thanks for pointing this out. I think Flog needs to be fixed in this regard but not sure about stomp since it kinda makes sense that it doesn't go through walls IMO, but im kinda on the fence about it.
 
As a lash main, thanks for pointing this out. I think Flog needs to be fixed in this regard but not sure about stomp since it kinda makes sense that it doesn't go through walls IMO, but im kinda on the fence about it.
Yeah, I'm pointing this out because I'm also a Lash main :))
As for the ground strike, I find it weird that something like Dynamo 1st skill passes through, hitting everything around the corner, Yamato's 1st skill hits through the edge of a wall in quite a wide perimeter, Mo&Krill's scorn works through walls, Dynamo Ult works through walls, and abilities like Geist's grenade or Pocket's 1st skill can hit behind the corner. Lash used to do that too, but now a tiny obstacle doesn't let you do that.
 
Bcs he's skill works from his hitbox. Maybe need visibility "face to face".
For example Geist need to be face to face
Yeah, but doesn't make sense for Lash to give him that for his 3rd skill. And in old deadlock map with 4 lanes you used to have very open spaces, and now you don't have that. Now you have shallow streets where using your ult is risky.
 
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