In general there's to much DMG and not enough sustain and options during lane.
It's to easy to get DMG early, bully and leave almost no options for comeback. Can't effectively farm jungle, cause will lose tower. Can't soak exp cus souls is your exp. Can't just safely sit under tower, they are useless. It takes couple of horrible games to realize how unfair laning can get. Some hard matchups should exist, but not every should easily be able to become unbearable
Overall it feels like conceptually same characters from DOTA have been poot in harsher environment of DL:
-Almost all DOTA chars have base resists, while DL is not
-Less sources of sustain compared to less braindead haras and recourses war of DOTA
-Smaller lanes with less spaces to avoid DMG
-Stupid DMG from RANGED creeps
-Cosmetic tower which you can parry and just dive
-Numbers of Spells CD DMG item stats, all slightly overturned
Couple of previous patches with tower buffs ect. and latest nerf of all yellow 500 items makes me feel that i'm right. For me it looks like devs trying to fix 10+ years of DOTA powercreep by building new balance in this game. I want to believe that my correct predictions for previous patches and 10 years of experience in genre doesn't fool me and i'm onto something
It's to easy to get DMG early, bully and leave almost no options for comeback. Can't effectively farm jungle, cause will lose tower. Can't soak exp cus souls is your exp. Can't just safely sit under tower, they are useless. It takes couple of horrible games to realize how unfair laning can get. Some hard matchups should exist, but not every should easily be able to become unbearable
Overall it feels like conceptually same characters from DOTA have been poot in harsher environment of DL:
-Almost all DOTA chars have base resists, while DL is not
-Less sources of sustain compared to less braindead haras and recourses war of DOTA
-Smaller lanes with less spaces to avoid DMG
-Stupid DMG from RANGED creeps
-Cosmetic tower which you can parry and just dive
-Numbers of Spells CD DMG item stats, all slightly overturned
Couple of previous patches with tower buffs ect. and latest nerf of all yellow 500 items makes me feel that i'm right. For me it looks like devs trying to fix 10+ years of DOTA powercreep by building new balance in this game. I want to believe that my correct predictions for previous patches and 10 years of experience in genre doesn't fool me and i'm onto something