Kunkka

A curtain of water, Tide Line blocks vision and slows enemies who walk through it. Kunkka can move and shoot while drawing the wall, which summons just behind where he first casts it from and turns to follow the same direction Kunkka is pointing (to enable strafing & back-pedaling).

Torrent quadruples Dota's equivalent, four points on a line hitting in sequence like SF's shadowraze (without the recasting) and balanced to be combined with Tide Line in a small game of echolocation battleship. Its 2p upgrade grants a stack of Tidebringer on hitting an enemy hero.

X Marks the Spot gains an opt-out cancel for the self-cast option (allies at 5p, if at all) and a near-melee cast range, but else works about the same as Dota's.

The ultimate, Ghostship, steals the balance budget with a travelling Singularity: Kunkka lifts and loudly fires his flintlock ('normal' bullets are ghostly magic) to begin channeling. He holds pose while moving forward and up, a ship mostly vertical to flat lifting him by the prow while coming apart beneath him. Enemies she touches have a stacking slow applied up to a threshold where they are caught and carried with. Kunkka gains armor & resistance throughout


PS could make a double release with this thing
 
The flintlock's bullets have 'no' (a muffled reference) firing audio but a very loud near-miss one. Murky fillnoise fades down the barrel and up (while grabbed) after Kunkka releases it to first float up into the air and reload
 
Back
Top