Snoop Duck
New member
Lore: His name erased from history, Kharis was once the Prince of all Egypt over two thousand years ago. His royal father could forgive him lusting after a slave girl, intending to marry her was something he could not, and defying their most sacred laws attempting to bring her back from the dead was severe enough for him to no longer consider him his son. Mummified alive and buried in secret, he rose from his tomb when the Maelstrom blocked out the sun. His love still strong after three millennia in darkness, he intends to resurrect his queen and rule eternally over the empire denied to them.
Appearance: Normally looks like an old, noble Egyptian man with deep wrinkles and sunken eyes, but while using abilities, he reveals parts of his true, mummified form. Basically, a mix of Boris Karlov and Arnold Volsooβs versions of Imohtep.
Stats:
Health: 740 (+43)
Regen: 0
Speed: 5.5mps
Sprint: 4.5mps
Stamina: 2
Stamina Regen: 5s
Light Melee: 50(+1.58)
Heavy Melee: 116 (+3.67)
Gun: Powerslave - Ornate walking cane used as a staff to fire bolts of death magic. 1 second delay before shot, shot is extremely fast and powerful. A laser pointer type effect shows enemies where you are aiming. Fire rate upgrades reduce the delay. Ammo: 6. Fire rate: 1. Bullet Velocity: 1000mps. Damage: 46(+1.44). Reload: 2.63. Falloff range: 20m-64m
1: Locust Swarm - Launch a swarm of insects in an expanding arc, dealing 60(x1.15 spirit) spirit damage per hit, each hit sends back a locust that heals you for 20 hp, 5 hp for non-heroes. Healing locusts have travel time. Dissipates early if it hits its max damage cap, factoring in spirit resist. Healing only triggers if damage is dealt, but any amount of damage will count. Travels across map objects when possible (same rules as dynamo pulse). Max damage cap: 360(x7 spirit). Cooldown: 18. Distance: 14m(x0.239 spirit). Velocity: 12.6.mps. Healing Locust velocity: 9.8mps. Starting width: 2m. Max Width: 8m.
1: +15 healing, +3 healing from non-heroes.
2: +35 damage. +280 damage cap.
5: Retraces its path after reaching its end point, refreshing 50% of its max damage cap and keeping its max width.
2: The Mummyβs Curse - Passive: 10% bullet evasion chance, this does not apply to headshots. Active: 100% bullet evasion and +35% debuff resist for 3 seconds, visually indicated by revealing your true mummy form. Cooldown: 42.
1: +1s duration.
2: +5% passive evasion. -22s cooldown
5: +15% debuff resist. Restore 10hp whenever evasion triggers.
3: Hand of the Pharaoh - Channel to create 5 pillars of sand in the shape of a hand that pull both enemies and allies toward you, then close into a fist, dealing 110(x2.4 spirit) spirit damage to enemies and stunning for 0.75s and granting allies a 110(x2.4 spirit) health barrier for 6 seconds. Uses vector targeting, meaning you may select the start point and travel direction of the hand. Can be used to push yourself. Can move while channeling but cannot use other actions. Can be cancelled with spacebar. Cooldown: 22. Charge cooldown: 6. Max cast range: 22m. Max distance: 22m. Velocity: 8.5mps. Finger width: 2m. Finger gap size: 1m. Finger Height: 6.5m. Fist Radius: 12m.
1: +50 damage and barrier
2: +1 charge.
5: +8m range and distance. Can reactivate to make the fist early.
4: Judgement of Anubis - After a 1 second cast, Immobilize a target enemy hero for 2 seconds, then deal 150(x3 spirit) spirit damage to them plus bonus damage based on their number of kills and assists. +25 damage per kill, +10 per assist. If an enemy hero dies from Judgement or while Immobilized by it, permanently increase your health Regen by 2 and spirit power by 3. Cooldown: 175. Initial cast range: 20m. Escape range: 20m.
1: -55s cooldown.
2: +1 Regen, +2 spirit power, and +5% fire rate per stack. Applies retroactively.
5: +60% bonus damage. On death: Activates for free on the hero that killed you after a 3 second delay, does not trigger on Rejuvenator deaths.
Appearance: Normally looks like an old, noble Egyptian man with deep wrinkles and sunken eyes, but while using abilities, he reveals parts of his true, mummified form. Basically, a mix of Boris Karlov and Arnold Volsooβs versions of Imohtep.
Stats:
Health: 740 (+43)
Regen: 0
Speed: 5.5mps
Sprint: 4.5mps
Stamina: 2
Stamina Regen: 5s
Light Melee: 50(+1.58)
Heavy Melee: 116 (+3.67)
Gun: Powerslave - Ornate walking cane used as a staff to fire bolts of death magic. 1 second delay before shot, shot is extremely fast and powerful. A laser pointer type effect shows enemies where you are aiming. Fire rate upgrades reduce the delay. Ammo: 6. Fire rate: 1. Bullet Velocity: 1000mps. Damage: 46(+1.44). Reload: 2.63. Falloff range: 20m-64m
1: Locust Swarm - Launch a swarm of insects in an expanding arc, dealing 60(x1.15 spirit) spirit damage per hit, each hit sends back a locust that heals you for 20 hp, 5 hp for non-heroes. Healing locusts have travel time. Dissipates early if it hits its max damage cap, factoring in spirit resist. Healing only triggers if damage is dealt, but any amount of damage will count. Travels across map objects when possible (same rules as dynamo pulse). Max damage cap: 360(x7 spirit). Cooldown: 18. Distance: 14m(x0.239 spirit). Velocity: 12.6.mps. Healing Locust velocity: 9.8mps. Starting width: 2m. Max Width: 8m.
1: +15 healing, +3 healing from non-heroes.
2: +35 damage. +280 damage cap.
5: Retraces its path after reaching its end point, refreshing 50% of its max damage cap and keeping its max width.
2: The Mummyβs Curse - Passive: 10% bullet evasion chance, this does not apply to headshots. Active: 100% bullet evasion and +35% debuff resist for 3 seconds, visually indicated by revealing your true mummy form. Cooldown: 42.
1: +1s duration.
2: +5% passive evasion. -22s cooldown
5: +15% debuff resist. Restore 10hp whenever evasion triggers.
3: Hand of the Pharaoh - Channel to create 5 pillars of sand in the shape of a hand that pull both enemies and allies toward you, then close into a fist, dealing 110(x2.4 spirit) spirit damage to enemies and stunning for 0.75s and granting allies a 110(x2.4 spirit) health barrier for 6 seconds. Uses vector targeting, meaning you may select the start point and travel direction of the hand. Can be used to push yourself. Can move while channeling but cannot use other actions. Can be cancelled with spacebar. Cooldown: 22. Charge cooldown: 6. Max cast range: 22m. Max distance: 22m. Velocity: 8.5mps. Finger width: 2m. Finger gap size: 1m. Finger Height: 6.5m. Fist Radius: 12m.
1: +50 damage and barrier
2: +1 charge.
5: +8m range and distance. Can reactivate to make the fist early.
4: Judgement of Anubis - After a 1 second cast, Immobilize a target enemy hero for 2 seconds, then deal 150(x3 spirit) spirit damage to them plus bonus damage based on their number of kills and assists. +25 damage per kill, +10 per assist. If an enemy hero dies from Judgement or while Immobilized by it, permanently increase your health Regen by 2 and spirit power by 3. Cooldown: 175. Initial cast range: 20m. Escape range: 20m.
1: -55s cooldown.
2: +1 Regen, +2 spirit power, and +5% fire rate per stack. Applies retroactively.
5: +60% bonus damage. On death: Activates for free on the hero that killed you after a 3 second delay, does not trigger on Rejuvenator deaths.