Kelvin's Ice Path & Transit Line

DaBuYuu

New member
Not sure if this is intended or not but the behavior of Kelvin's Ice Path blocking the Transit Line just knocks players off friendly or opposing. I know you can be shot off of it before you get protection from being knocked off after a couple seconds. But if an ice path is anywhere in the way it just knocks players off the line. Since the transit line is a static traversal path maybe giving the players a non-colidable hitbox to geometry while on the line would be beneficial to preventing this from happening? or maybe this is actually intended and this whole thread should be deleted.
 
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