DaBuYuu
New member
Not sure if this is intended or not but the behavior of Kelvin's Ice Path blocking the Transit Line just knocks players off friendly or opposing. I know you can be shot off of it before you get protection from being knocked off after a couple seconds. But if an ice path is anywhere in the way it just knocks players off the line. Since the transit line is a static traversal path maybe giving the players a non-colidable hitbox to geometry while on the line would be beneficial to preventing this from happening? or maybe this is actually intended and this whole thread should be deleted.