Kelvin Passive Slow To Replace Ice Beam

mrzan117

New member
Kelvin has been the victim of numerous nerfs at the hands of the devs who seem to hate our devilishly handsome arctic explorer. We in the Deadlock Discord Kelvin community have determined that Kelvin needs a rework, and we think that there could be a simple solution to making his entire kit work more synergistically and more interesting.

1. Kelvin's Gun & Ice Beam
Kelvin's gun is a high damage, accurate, but slow weapon. Many forum posters have disparaged his main weapon as being too difficult to secure with. This can be remedied by providing kelvin with a new Alt-Fire: his ice beam. The ice beam as it currently is, is too weak to be an ability by itself, so we think that the beam would be better utilised as an alt fire. It could be reworked into being something similar to Bebop's laser, or turned into a slower projectile-based slush sprayer. This would provide kelvin with better close-range secure as well as better close range & brawly capabilities for teamfights and dome fights. But if we put his 3 ability on his alt-fire, what happens to the slot?

2. New Kelvin 3rd Ability: Frostbite (Passive)
Kelvin Frostbite Ability Concept.jpg

Similar to Infernus' Afterburn passive, Kelvin's new Frostbite ability will be a passive that stacks through weapon damage (both left & right click). The main idea is to provide Kelvin with a passive that acts as the other side of a coin to Infernus' passive which deals damage, whereas this will deal CC. This passive would also replace the slow that comes from his Grenade.

Ability Description: Your bullets and ice beam (alt fire) build up to apply a freezing effect on enemies. Kelvin’s weapon damage and abilities will refresh the duration.

Effect:
2m/s ramping slow (0.6x spirit scaling)
2s slow duration

11% buildup per bullet
21% buildup per headshot
6 second build-up decay time

Upgrades:
Tier 1: Movement slow increased by 1 m/s
Tier 2: + 15% fire rate reduction
Tier 3: +2s freeze duration

Please let me know what you think of the changes suggested, Kelvin needs some major reworks to his kit for him to become more viable. The ice dome & ice path are good abilities with lots of utility late game, but Kelvin is massively held back by lack of impact in early to mid teamfights, as well as during the laning stage.
 
This is an interesting suggestion and probably healthier in terms of game design for him. Unfortunately, this isn't place for this and it won't get read. Please post it in the Kelvin section,so the devs see it.
 
I enjoy this idea, but I think it would be perfect if the passive built stacks faster with ice beam and then increased primary fire's damage on enemies who are maxed on stacks. That way you encourage people to use the beam first and then finish the enemy off with bullets.
 
interesting idea but i think there's a problem right now with people abusing gun kelvin this would make it worse something to think about
 
Addendum & edit:
After discussing it with the others on Discord and learning how spirit scaling works - we believe that it should be a 20% slow initially, with it ramping up to 100% diminishingly. Below is the proposed formula of how it could work, similar to how resists stack
1735648789320.png


1735648763868.png


Ability Description: Your bullets and ice beam (alt fire) build up to apply a freezing effect on enemies. Kelvin’s weapon damage and abilities will refresh the duration.

Effect:
20% Movement Slow (Diminishing 0.6x spirit scaling up to a certain percentage)
2s slow duration

11% buildup per bullet
21% buildup per headshot
6 second build-up decay time

Upgrades:
Tier 1: Base movement slow increased by 10%
Tier 2: +15% fire rate reduction
Tier 3: +2s freeze duration
 
Have you posted this in Kelvin feedback? It wont get read here. Very interesting ideas tho
This is an interesting suggestion and probably healthier in terms of game design for him. Unfortunately, this isn't place for this and it won't get read. Please post it in the Kelvin section,so the devs see it.
This post technically fits within the topic of the forum. Don't make the forums more dead than they are.
 
Kelvin isnt really supposed to "secure" anything lol. Imagine if Kelvin would also just be able to solo kill anyhting he wants like Haze, it would be way too much. Kelvin is a great support hero as far as his skills go, just lol, the "cant secure" part really made me chuckle.
 
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