Kara & Su - Master of Ravens (Flashbang in deadlock?, mini-game ultimate)

Concept Art​

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TLDR SKILLSET:

Skill 1 - Throws a flashbang grenade, after 1.5 sec, detonates and blinds people looking directly at the line of sight of the detonation. (Blacks screen instead of white flash)

Skill 2 - Teleports in line of sight at target area, applies trail of shadows from original position to targetted position, slowing enemies and increasing movespeed of allies (Dota 2 spectre's first skill combined with blink)
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Skill 3 - Target an ally increasing their max health pool, you disappear for the duration and become invulnerable. (Visualize dota2 lifestealer infest)

Skill 4 - Passive. Passively gains 7 ravens that flies above your head, each of the ravens deals x damage to enemies Kara is shooting at. Enemies can target and shoots at the raven. Each raven individually respawns after 25 sec.

Image for example:

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Shadowbang (get it? because flashbang lul)

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Launches a shadow grenade at a target location. After a 1-second delay, it detonates, releasing a swarm of ravens that blinds enemies facing the detonation area. Enemies looking away are still affected, but for half the duration.

Range (Throw):
10m​
Range (Line-of-sight detonate):
20m​
Blind duration:
2.5s​
Detonate Damage:
65 (Spirit Power#Spirit Power Scalingx2.0)​
Cooldown/Charge cd:
25(8)s​

Ability Point1 • Charge +1
Ability Point2 • Damage +80
Ability Point5 • Instant detonation, slows enemies by 50%




Shadow Trails​

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Channels briefly (1.5s) before teleporting to a target location, leaving a trail of shadows from the original position to the destination. Enemies caught in the shadow trail are damaged and slowed by 25%, while allies gain a movement speed bonus of 2ms as long as they remain within the shadow's path.

Range (Teleport):
20m​
Shadow Trail Width:
2m​
Trail duration:
4s​
Trail Damage:
80(Spirit Power#Spirit Power Scalingx1.0)​
Cooldown:
40s​

Ability Point1 • Cooldown -20s
Ability Point2 • Teleport range +25m
Ability Point5 • Increases spirit scaling to x2.5, deals 50 more damage per enemy unit in trail.





Shrouded Cloak

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Targets an allied hero, increasing their max health by 300 health for 3 seconds. You disappear and become invulnerable for the duration, sharing the target's point of view. While in this state, you cannot cast active spells or use active items. Your ultimate works on your ally while in this state.

Range :
5m​
Duration:
3s​
Base health:
300​
Cooldown:
25s​

Ability Point1 • Regens target for 25hp/sec
Ability Point2 • Duration +2s
Ability Point5 • Grants target 50% of your max hp pool.





Raven's Requiem (Passive Ultimate)

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Spawns seven raven to accompany you during battle. Every time you shoot a target, your ravens deals spirit damage to a target. Each raven spawns individually and attacks individually. Ravens can be shot at by the enemy.

*This skill might be a problem in tight spaces, my suggestion is it just becomes inactive when in tight spaces.

Raven Health:
250hp​
Raven base attack time:
1.0s​
Raven Respawn Time:
25s​
Raven Damage:
10(Spirit Power#Spirit Power Scalingx0.3)​
Raven Bullet/Spirit Resist:
35/35%​

Ability Point1 • +250 Raven Health
Ability Point2 • Raven Respawn Time -15s
Ability Point5 • Gains an active, increases you and your raven's bullet and spirit resist by 50% for 5 second. 120s cooldown.


Skill synergy:
Shadowbang + Raven's Requiem: Cant shoot at my ravens if youre blind.

Shadow Trails + Shrouded Cloak: Cast teleport to dive an enemy and shrouded cloak your ally to escape after overextending.

Shrouded Cloak + Raven's Requiem: When max upgraded, cast active on ultimate and cloak your ally for crazy buffs.


Also, this hero is inspired by Karasu from one piece, hence the name (Image below).

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Heroic Aura is a Tier 3 Weapon Item that provides Bullet Lifesteal, bonus health, and move speed to the purchasing hero, along with a powerful boost to Fire rate for nearby player minions, such as McGinnis' turrets.

Just wanted to note that at the current state of the game, Heroic Aura affects only McGinnis Turrets since she is the only hero that can summon minion in the game, i thought it would be cool if we have more minions in Deadlock.

So heroic aura's passive which provides 40% fire rate to nearby minions would definitely increase the raven's BAT (base attack time) by 40% which currently stands at 1.0 and put it down to 0.6, this essentially means the raven would be able to attack heroes every 0.6 second.
 
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