Items would benefit from identity

emrys.jay

New member
The items as they stand are highly unintuitive in their presentation, though they are descriptive they lack a form of identity which helps the user to subconsciously categorize and conceptualize their use, pros, cons and effective purpose.

As exampled in dota items have significant depth and complexity but their optimal utilization is very intuitive due to the nature of identity, whereby each item has an image and a name; this aids players in abstracting a large amount of detail into a smaller, more efficient form of meaning/concept based data making their perception, understanding and implementation intuitive and seamless.

Deadlock's item implementation would be improved if it were to follow a similar direction and assign unique identities to their upgrades, making it more accessible to new players and facilitating a deeper strategic understanding for experienced players.
 
Bro, for as today server online game build is: 5,091 Alpha
Game get recently activities on steam and valve just focusing on gameplay rn, depth of semi-smth items gonna be with us later, as u said dota is good example, so we shouldn't worry about it
 
Bro, for as today server online game build is: 5,091 Alpha
Game get recently activities on steam and valve just focusing on gameplay rn, depth of semi-smth items gonna be with us later, as u said dota is good example, so we shouldn't worry about it
Bro could have just said “items would be better if they where identifiable in images and names”.

And yeah of course it’s super early to even think about establishing hard set things for items this early
 
Items look very samey right now, I agree. They need to move beyond the placeholder art ASAP.
The reason I don’t think that is because we still don’t have the core items that we will have in game now, they will probably change too much (adding more upgradable paths) (more diverse items which will need others to adjust) I think adding visuals to items is second to getting the general items right
 
Yes, this game is still in alpha, so it's not very reasonable to have this done.

But, I do completely agree with giving items more identity than being Orange, Green, or Purple. I would suggest (in the future) keeping the backgrounds of the items the same color, but giving the items more recognizable icons than the minimalist versions we have at the moment.
 
Back
Top