narcissyphus
Active member
I've notices that the game could feel a bit more fluid in chaining abilities together, as right now everything has a long animation.
I know this isnt Overwatch so maybe this is deliberate, but other Mobas have animation cancelling and it just makes combat feel more fluid & intuitive.
For example, Yamato can't chain grapple into another ability or even a quick melee, because of the animation recover times for all of these.
I know this isnt Overwatch so maybe this is deliberate, but other Mobas have animation cancelling and it just makes combat feel more fluid & intuitive.
For example, Yamato can't chain grapple into another ability or even a quick melee, because of the animation recover times for all of these.