.kate
Member
Some issues with the autobuy function that I've noticed in the last 2 weeks (since Mina's release):
1. Items queued for sale won't autosell. You can add selling items to the queue, but you still have to click on the item for it to get sold. I think this started with the introduction of Paige? Definitely broke at some point during last 2 weeks and has been broken since.
2. Long delay between getting in range of the shop and the item being purchased. After the player enters shop range, the game will wait for 1-2 seconds before purchasing the item. This can be annoying in lane in cases where the shop isn't a safe area (because the enemies pushed up through mid jungle or whatever). In that situation you'd queue the item up in a safe spot, and then quickly run through the shop for it to get purchased. Because of this new delay sometimes you leave the shop and start running back to safety before the item gets bought, which can get you killed.
3. Items in queue won't be bought when the player is dead. This was probably on purpose, but it'd be nice to have a "buy items during respawn timer" option that you could toggle.
4. Sometimes queueing up an item while in the shop will put the item icon in the top left corner of your screen, where it will stay until you reconnect, and it will be visible in all menus (including the pause menu) and during the game. Clicking on the icon will actually sell the item if within shop range. I don't know if this got fixed cuz I haven't seen it in a while, but I haven't reported it so might as well just in case it's still an issue.
5. Missing prompts to choose an active slot when purchasing an active item. The item will go to the first available slot, which is annoying cuz most people keep specific things on specific keys, so it forces you to use your mouse to drag the item to the correct slot.
6. Missing prompt to choose imbue target when queueing up autobuy. Before shop rework there used to be a setting that let you choose whether you want to choose your imbue target (surge of power, qsr, reverb) when the item is queued up or when the item is actually purchased. Now that setting is gone, and you can only choose your imbue target only when the item is bought, even if you're using quickbuy.
7. The "auto buy items when in range of shop" option is greyed out and has been for a while. Seems weird. Doesn't seem to work properly? Not sure.

8. Incorrect fund calculations when queueing up an item and it's components. This is easiest to explain with an example: I have $3200. I right click Surge of Power to queue it up. This queues up Extra Spirit (the component) for $800 and Surge of Power for $2400. However, for some reason, the cost of Extra Spirit will show up in green, but the cost of SoP will show up in red, as if I can't afford to buy it.
9. Missing option to disable queueing up item components. Sometimes I don't care about the components and want to buy the entire item outright. This is especially an issue with Leech, which has 2 components: Bullet and Spirit Lifesteal. Example: I own Spirit Lifesteal. All of my item slots are full. I queue up Leech. This will automatically queue up Bullet Lifesteal, which requires an extra item slot that I don't have. So whenever I go in range of the shop, it will prompt me to sell something to make space for Bullet Lifesteal before buying Leech, which will free up the slot afterwards anyway. This forces the player to manually remove one of the components from the queue before entering shop range.
10. Prompt to sell item to free up slot doesn't actually sell the item half the time, or maybe even more than that. This one is really unreliable, and often I find myself in situations where I click to sell healing rite or whatever to free up the slot, and it doesn't actually get sold, which means the item I had queued up is still in queue, and as soon as I make 1 step it prompts me to sell again. This causes an infinite loop of the UI closing and opening until you stand completely still, open the shop and manually sell an item to free up a slot. Annoying
Idk the whole quickbuy system feels janky and unresponsive right now, when it got first introduced it had a lot of bugs and issues but it felt faster and snappier and more responsive. I'm actually trying to switch back to buying items manually, since I'm never 100% confident that the autobuy is going to work properly, even tho it's faster and much more convenient.
volvo pls fix

1. Items queued for sale won't autosell. You can add selling items to the queue, but you still have to click on the item for it to get sold. I think this started with the introduction of Paige? Definitely broke at some point during last 2 weeks and has been broken since.
2. Long delay between getting in range of the shop and the item being purchased. After the player enters shop range, the game will wait for 1-2 seconds before purchasing the item. This can be annoying in lane in cases where the shop isn't a safe area (because the enemies pushed up through mid jungle or whatever). In that situation you'd queue the item up in a safe spot, and then quickly run through the shop for it to get purchased. Because of this new delay sometimes you leave the shop and start running back to safety before the item gets bought, which can get you killed.
3. Items in queue won't be bought when the player is dead. This was probably on purpose, but it'd be nice to have a "buy items during respawn timer" option that you could toggle.
4. Sometimes queueing up an item while in the shop will put the item icon in the top left corner of your screen, where it will stay until you reconnect, and it will be visible in all menus (including the pause menu) and during the game. Clicking on the icon will actually sell the item if within shop range. I don't know if this got fixed cuz I haven't seen it in a while, but I haven't reported it so might as well just in case it's still an issue.
5. Missing prompts to choose an active slot when purchasing an active item. The item will go to the first available slot, which is annoying cuz most people keep specific things on specific keys, so it forces you to use your mouse to drag the item to the correct slot.
6. Missing prompt to choose imbue target when queueing up autobuy. Before shop rework there used to be a setting that let you choose whether you want to choose your imbue target (surge of power, qsr, reverb) when the item is queued up or when the item is actually purchased. Now that setting is gone, and you can only choose your imbue target only when the item is bought, even if you're using quickbuy.
7. The "auto buy items when in range of shop" option is greyed out and has been for a while. Seems weird. Doesn't seem to work properly? Not sure.

8. Incorrect fund calculations when queueing up an item and it's components. This is easiest to explain with an example: I have $3200. I right click Surge of Power to queue it up. This queues up Extra Spirit (the component) for $800 and Surge of Power for $2400. However, for some reason, the cost of Extra Spirit will show up in green, but the cost of SoP will show up in red, as if I can't afford to buy it.
9. Missing option to disable queueing up item components. Sometimes I don't care about the components and want to buy the entire item outright. This is especially an issue with Leech, which has 2 components: Bullet and Spirit Lifesteal. Example: I own Spirit Lifesteal. All of my item slots are full. I queue up Leech. This will automatically queue up Bullet Lifesteal, which requires an extra item slot that I don't have. So whenever I go in range of the shop, it will prompt me to sell something to make space for Bullet Lifesteal before buying Leech, which will free up the slot afterwards anyway. This forces the player to manually remove one of the components from the queue before entering shop range.
10. Prompt to sell item to free up slot doesn't actually sell the item half the time, or maybe even more than that. This one is really unreliable, and often I find myself in situations where I click to sell healing rite or whatever to free up the slot, and it doesn't actually get sold, which means the item I had queued up is still in queue, and as soon as I make 1 step it prompts me to sell again. This causes an infinite loop of the UI closing and opening until you stand completely still, open the shop and manually sell an item to free up a slot. Annoying
Idk the whole quickbuy system feels janky and unresponsive right now, when it got first introduced it had a lot of bugs and issues but it felt faster and snappier and more responsive. I'm actually trying to switch back to buying items manually, since I'm never 100% confident that the autobuy is going to work properly, even tho it's faster and much more convenient.
volvo pls fix
