davidrk137
New member
I may have found an issue with Shiv's Bloodletting wherein the deferred damage is erased entirely if the deferred damage is a low value.
For this test, Shiv was level 1 with no items, 600hp, 0% armor, 0% resist, and 2 HP regen. To damage Shiv I used a level 1 Kelvin as a puppet in sandbox mode to throw a Frost Grenade at Shiv's feet. I noted Shiv's health at the time of impact and 10s afterwards.
I am assuming a regen stat of 2 is supposed to heal 20hp over 10s. The 'Expected Shiv HP after 10s' value below is calculated as 'Shiv HP on Impact' - 'Deferred Damaged' + 20hp. Maybe this assumption is where I am wrong, but there seems to be a breakpoint after damaged deferred is greater than 50 for this test case that may suggest there is an issue in how this in being handled by the game.
From the table above, if the deferred damage is below 50 then it seems to be ignored entirely. When the deferred damage becomes equal to 50 by increasing the grenade damage from 165 to 167, this results in an additional 53 damage taken by Shiv. I have not tested this with different HP regen values on Shiv to check if this breakpoint is caused by a comparison between his HP regen and the expected damage over time (deferred damage/10s).
For this test, Shiv was level 1 with no items, 600hp, 0% armor, 0% resist, and 2 HP regen. To damage Shiv I used a level 1 Kelvin as a puppet in sandbox mode to throw a Frost Grenade at Shiv's feet. I noted Shiv's health at the time of impact and 10s afterwards.
I am assuming a regen stat of 2 is supposed to heal 20hp over 10s. The 'Expected Shiv HP after 10s' value below is calculated as 'Shiv HP on Impact' - 'Deferred Damaged' + 20hp. Maybe this assumption is where I am wrong, but there seems to be a breakpoint after damaged deferred is greater than 50 for this test case that may suggest there is an issue in how this in being handled by the game.
Kelvin Items | Grenade Damage | Damage after mitigation | Damage Deferred | Shiv HP on Impact | Shiv HP after 10s | Expected Shiv HP after 10s |
Boundless Spirit | 155 | 109 | 47 | 493 | 513 | 466 |
Boundless Spirit Ammo Scavenger Slowing Bullets | 165 | 115 | 49 | 486 | 506 | 457 |
Boundless Spirit Improved Cooldown Slowing Bullets | 167 | 117 | 50 | 483 | 453 | 453 |
Boundless Spirit Improved Reach | 174 | 122 | 52 | 478 | 446 | 446 |
From the table above, if the deferred damage is below 50 then it seems to be ignored entirely. When the deferred damage becomes equal to 50 by increasing the grenade damage from 165 to 167, this results in an additional 53 damage taken by Shiv. I have not tested this with different HP regen values on Shiv to check if this breakpoint is caused by a comparison between his HP regen and the expected damage over time (deferred damage/10s).