yigitboran62
Member
Vyper’s ultimate is described as follows:
"Throw an explosive bola. On exploding, the bola slows and damages all enemies in the area. Direct hits deal additional damage and petrify instead. Petrified units block all damage but cannot take actions."
Specifically, "Petrified units block all damage."
The Armor Piercing Rounds item is described as:
"Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their bullet resistance."
Vyper’s ultimate is written in a way that blocks all damage. My hypothesis is that, in the code for Vyper’s ultimate, the targets are given 100–200% bullet resistance.
According to the description of the Armor Piercing Rounds item, bullets ignore bullet resistance. This interaction allows us to infer how Vyper’s ultimate is coded: the feature of the item that ignores bullet resistance conflicts with Vyper’s ultimate.
To resolve this, a separate bullet resistance category should be implemented specifically for Vyper’s ultimate.
My observation, supported by this video, suggests that some of Vyper’s attacks do not deal damage to targets, likely because the item only has a 50% chance to activate. This further reinforces my hypothesis.
Please fix.
"Throw an explosive bola. On exploding, the bola slows and damages all enemies in the area. Direct hits deal additional damage and petrify instead. Petrified units block all damage but cannot take actions."
Specifically, "Petrified units block all damage."
The Armor Piercing Rounds item is described as:
"Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their bullet resistance."
Vyper’s ultimate is written in a way that blocks all damage. My hypothesis is that, in the code for Vyper’s ultimate, the targets are given 100–200% bullet resistance.
According to the description of the Armor Piercing Rounds item, bullets ignore bullet resistance. This interaction allows us to infer how Vyper’s ultimate is coded: the feature of the item that ignores bullet resistance conflicts with Vyper’s ultimate.
To resolve this, a separate bullet resistance category should be implemented specifically for Vyper’s ultimate.
My observation, supported by this video, suggests that some of Vyper’s attacks do not deal damage to targets, likely because the item only has a 50% chance to activate. This further reinforces my hypothesis.
Please fix.