Infernus animation lock when rooted

matejss15

New member
When Infernus rolls into a trap (in this case Grey Talons Immobilizing Trap) and during the roll animation activates flame dash (timing around the same time the trap get activated) he gets stuck in the running animation until the skill is used once again.

Reproduction steps:
1. Throw an Immobilizing trap on the ground as Grey Talon
2. Switch to Infernus
3. Roll (shift)into immobilizing trap as Infernus
4. During the roll animation activate Flame Dash. The timing here might be tricky, because the skill should be activated around the time the trap activates
5. Notice, that the flame dash animation persists

Reproducibility:
100% with a good timing.

Note:
The rolling is unnecessary for this bug to be reproduced, but from my internal tests it is way easier to time it with a roll.

Match example:
Match 42,658, 16:10, Infernus
I'm also attaching a video of my reproduction in the sandbox. (worth noting, that the video is delayed compared to audio, but i believe its steelseries bug considering CS2 had a similar issue at launch).
 

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