Increasing fire rate decreases damage (based on range?)

Kaisuko

New member
So I was testing ivy gun builds out and noticed when I increased my fire rate (through active reload, surge of power, tether) that my overall damage per magazine was lower. This seems like a bug unless there is something i'm misunderstanding about how damage is calculated. It seems like some of the bullets arent getting the full damage amount or something, as the unbuffed magazine is always the highest in the attached clip. Originally I thought it was something weird with lucky shot / intensifying but the behavior continued even after removing those items.

It should be noted, this same bug continued even at point blank range, BUT if I walk all the way to the other side of the room and re-do the test, all buffed and unbuffed magazines do about the same damage.
 

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Came here to post exactly this. Seems that increasing fire rate decreases damage per magazine... Guess we're working with low tick-rate servers just causing us to fire blanks half the time.
 
do body shots at point blank have the same issue?
there was another thread where Dynamo's bullet spread got kinda wild at very high rate of fire. could be that some of the shots are just missing or hitting body when you're aiming for the head with the greatly increased spread. Dynamo was getting McGinnis' star pattern.
I just tried this on Ivy myself and at a certain distance from the dummy's left side, I was getting the same damage with nonsense fire rates, aiming for the head, but closer or from its right was getting lower damage, presumably from the increased spread. Body shots were consistent regardless.
 
You need to reduce your variables by not aiming for the head. while your visual spread/recoil my not be that high your actual spread/recoil can get quite bad. you are missing shots and getting less head shots as indicated by all the Zeros and non amplified damage numbers that pop up at the higher fire rate. i went to test this and i was not able to recreate this whatsoever when aiming strictly at the body even when stacking as much fire rate as i possibly could. its possible ivys aim reticle isn't correctly showing recoil bloom since it doesn't seem to bloom at all even though there is definitely reduced accuracy at higher fire rates
 
shooting just at a wall, it seems like the only real drawback is that the recoil goes higher, instead of a spread, so it's harder to say that's what's happening. only thing I can see happening is needing to correct for the recoil a lot more at insane fire rates. going burst fire, surge of power, etc., some of the shots go overhead more easily. body shots are consistent for me though.
 
You need to reduce your variables by not aiming for the head. while your visual spread/recoil my not be that high your actual spread/recoil can get quite bad. you are missing shots and getting less head shots as indicated by all the Zeros and non amplified damage numbers that pop up at the higher fire rate. i went to test this and i was not able to recreate this whatsoever when aiming strictly at the body even when stacking as much fire rate as i possibly could. its possible ivys aim reticle isn't correctly showing recoil bloom since it doesn't seem to bloom at all even though there is definitely reduced accuracy at higher fire rates
Maybe it has something to do with client configuration and ping if you aren't able to recreate what i'm seeing. I thought bloom could be the case as well, but with the bug still showing up directly next to the target, and almost completely disappearing when I was very far from the target, i'm pretty sure its safe to rule bloom out. Probably should've included both of those in the video, my bad.
 
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