Inconsistencies with Door placement and line of sight

theonelomi

New member
Hello
The clips are talking from themselves I think... If the line of sight for doorman is even slightly obstructed, you cannot place the door on valable and visible spots.

Which is very unfair and destroy a lot of the creativity behind the character abilities. Honestly at this point, it could be more reliable to let us target and open real existing fixed props doors and windows on the map than letting us struggling with placing these door.


And I believe this line of sight problem triggers this exact kind of case :
You can have the exact same door placement while aiming at 2 different point. One is allowed. The other one is not. And there's no logic for it.


I can't wait for these issues to be fixed and to have infinite proper door placement, it's gonna be so fun really.
 
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