in-game BPS(and DPS) stat is wrong

pidjan

New member
atleast for Paige, the starting DPS of 58 is wrong because her BPS is 2:
BPS = m_iBurstShotCount/((m_iBurstShotCount-1)*m_flIntraBurstCycleTime+m_flCycleTime)
m_iBurstShotCount = 1
m_flCycleTime = 0.5
m_flIntraBurstCycleTime = 0.1
BPS = 2
but not 1.67
1761821440019.png

which makes the formula DPS = (m_flBulletDamage*BPS*m_iBullets) to fail:
m_flBulletDamage = 35
m_iBullets = 1
right calculation: DPS = (35*2*1) = 70
in game: DPS = (35*1.67*1) = ~58
to prove the formula i changed hud_damagemeter to true and recorded a video where the DPS value goes from the Max DPS of 144 straight to 70:
 
@Yoshi i think the problem is that Paige uses citadel_weapon_bookworm_set2 as her primary weapon but parses the stats for the ui from citadel_weapon_bookworm_set - the old unused weapon, which has different stats, pls fix that and check other heroes, i hope this information will help you address this issue faster
 
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