ChiChiJun
New member
I gusee that Deadlock is a game that combines CS and Dota, but in terms of game rhythm,In CS, the change in game rhythm before and after bomb placement makes this game more tense and exciting. In Dota, as time goes by, the increasing intensity of minions accelerates the pace of the game.In the Deadlock, I hope to see some new rhythm changes, but unfortunately, I haven't experienced them yet.
As a combination of MOBA and FPS games, I speculate that Deadlock may be able to emulate its two predecessors, for example, it can use the "destruction of defense towers" node as a moment of rhythm change. But as a non gaming industry practitioner, I am not very able to come up with a development direction on this. I hope everyone here can brainstorm and provide suggestions
As a combination of MOBA and FPS games, I speculate that Deadlock may be able to emulate its two predecessors, for example, it can use the "destruction of defense towers" node as a moment of rhythm change. But as a non gaming industry practitioner, I am not very able to come up with a development direction on this. I hope everyone here can brainstorm and provide suggestions