idea for finale showdown

BenDash1

New member
Gameplay idea—When the Patron is damaged into a weakened state, could it be possible to have all players on the team respawn? For example, if the Amber Patron is weakened, all of the Amber team that is currently dead respawns instantly. I feel this is necessary because sometimes the whole team gets wiped out by a couple of ults and then has to watch as their patron gets annihilated. This mechanic might allow for a last stand to take place
 
Average game length is above 30 mins. There is a lot of comeback mechanics in game and will be more added. Already you have to destroy t3 towers, shrines, patreon and another patreon.
You have to be rewarded for your decisions and all that. Why would you make so other team always gets a second chance without any condition? (mid boss buff allowing for fast respawn, but he needs to be taken down first with buff not stolen, whole 2 conditions to go through).
There is 2 things like that in dota, (glyph and buybacks) was for a time in lol (revive spell and guardian)
What you want is already in the game as soul rebirth (you have to buy it, bad stats, delay before respawn, unsafe respawn. Whole 4 conditions for second chance).
What you offer is just an unnecessary game dragging, like it was in the dota when you get multiple resets of glyph as enemy took structures at your base, which made it impossible to just win in one go.
It can be done if they make it right, and only one time per game. But im still not liking it.
 
Average game length is above 30 mins. There is a lot of comeback mechanics in game and will be more added. Already you have to destroy t3 towers, shrines, patreon and another patreon.
You have to be rewarded for your decisions and all that. Why would you make so other team always gets a second chance without any condition? (mid boss buff allowing for fast respawn, but he needs to be taken down first with buff not stolen, whole 2 conditions to go through).
There is 2 things like that in dota, (glyph and buybacks) was for a time in lol (revive spell and guardian)
What you want is already in the game as soul rebirth (you have to buy it, bad stats, delay before respawn, unsafe respawn. Whole 4 conditions for second chance).
What you offer is just an unnecessary game dragging, like it was in the dota when you get multiple resets of glyph as enemy took structures at your base, which made it impossible to just win in one go.
It can be done if they make it right, and only one time per game. But im still not liking it.
I think this rule would only apply if the patron goes down and 4-5/6 members of the opposing team are in the base. This mechanic would be helpful for a team that gets wiped out because they got triple ult stacked outside of spawn and now has to watch their patron get melted. This ability would only apply once, and would allow skilled players to make a comeback if they play their cards right.
 
Average game length is above 30 mins. There is a lot of comeback mechanics in game and will be more added. Already you have to destroy t3 towers, shrines, patreon and another patreon.
You have to be rewarded for your decisions and all that. Why would you make so other team always gets a second chance without any condition? (mid boss buff allowing for fast respawn, but he needs to be taken down first with buff not stolen, whole 2 conditions to go through).
There is 2 things like that in dota, (glyph and buybacks) was for a time in lol (revive spell and guardian)
What you want is already in the game as soul rebirth (you have to buy it, bad stats, delay before respawn, unsafe respawn. Whole 4 conditions for second chance).
What you offer is just an unnecessary game dragging, like it was in the dota when you get multiple resets of glyph as enemy took structures at your base, which made it impossible to just win in one go.
It can be done if they make it right, and only one time per game. But im still not liking it.
Also Orbs of souls that drop out, the economy of killing a strong player and the new Urns that maximize help for the losing team.
There are too many comeback mechanics in the game.
 
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