Human Battleship Jack Sharkey

Sharkey would be a semi-tanky brawler whose goal is to isolate targets and target them. His 3 could be used to rocket jump. His gun would be a moderate rate semi-automatic pistol with medium range.

(Ability 1) Grape Shot: Sharkey throw a small-radius (~4 meter) grenade that explodes after a short delay (2 seconds.) Grenade attaches to enemies or surfaces hit. Enemies caught in the radius will be bounced up briefly with movement disabled* (~.5 seconds) and lit on fire for 2 seconds.
(Ability 2) Hit the Deck!: A medium range dive that inherits momentum from dodge rolls. At the end of dive Sharkey swings his arm sideways, knocking enemies away perpendicular to the dive. Knocked away enemies lose 8% gun and spirit resist for 4 seconds.
(Ability 3) Cannonball Punch!: Sharkey charges up a punch by holding down the button. The punch knocks enemies away and if it collides with a flat-surface will send Sharkey away. The range, damage and force of the punch increases while charging(Maximum charge is reached after 1.5 seconds.) A fully charged punch applies movement slow to enemies hit and counts as a heavy-melee. The initial range of this ability is slightly longer than a light-melee, and the full charge range would match a heavy -melee.
(Ability 4) Captain's Arsenal: Sharkey pulls out a cannon-ball, replacing his gun. Cannonballs explode on contact, and leave behind a small column of fire. This ability has 2 base charges and can be activated/de-activated early.

Talents (I'm mentioning this separately because who knows if these ideas even work in practice.)
Grapeshot talents: 1) +1 second burn duration, 2) -cooldown 3) +.5 second knock-up duration and silence for knock-up.
Hit the Deck! talents: 1) increased radius of swipe 2)+20% gun and spirit resist during hit the deck! 3) spell immunity during hit the deck and - cooldown
Cannonball punch! talents: 1) +1 charge 2) +movespeed for 3 seconds after starting charge 3) +damage and gain a barrier per enemy hit
Captain's Arsenal talents: 1) direct hits cause movement slow 2) +damage and + fire radius 3) +3 charges
*Disabled movement as in stamina usage and movement abilities, characters could still air-strafe
 
Lore-> Jack Sharkey is an old sailor who showcased his destructive power in WW1. He was known to sink ships on his own, sending many young men to a watery grave. A grieving widow cursed him to never return home and be followed by trouble wherever he went. Unable to set foot in his native land, he started sailing across the world. He has got his share of trouble fighting pirates in the Mediterranean and helping smuggle arms for rebels in South America. His boat was sunk on a smuggling job. Ever since he has been on shore leave, drawn to New York with hopes the patrons may lift his curse.
 
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