irover
New member
My wife wouldn't stop derisively immitating Ivy's "job interview" voice clip, not to mention making questionable jokes about the word "knickerbocker", so I threw together the following console commands to selectively lower the volume of certain sounds (viz. roster selection lines, standard player-character voice clips [nb. e.g. comms wheel is unaffected], shopkeeper's voiceclips). Enter them in the dev console after game boot, or apply them via custom autoexec.cfg.
Perhaps this functionality will one day be replicated through some mixer bar(s) under audio settings [hint hint, wink wink, nudge nudge, plzzz orz]
Due to the game's present construction, the third command (v. infra) reduces the volume of voice clips from both the shopkeeper and the Patron(s). Short of mucking about in soundmixers.txt, I don't know of an easy way to circumvent this duality.
And a final note: if you or someone you know tries to finesse these commands to unfairly improve your pitiful performance out of some megalomaniacally-myopic hypercompetetive impulse... sudoku.
snd_setmixer "Hero-Pick" vol "0.2"
snd_setmixer "Hero-Pla" vol "0.2"
snd_setmixer "Announcer" vol "0.2"
Perhaps this functionality will one day be replicated through some mixer bar(s) under audio settings [hint hint, wink wink, nudge nudge, plzzz orz]
Due to the game's present construction, the third command (v. infra) reduces the volume of voice clips from both the shopkeeper and the Patron(s). Short of mucking about in soundmixers.txt, I don't know of an easy way to circumvent this duality.
And a final note: if you or someone you know tries to finesse these commands to unfairly improve your pitiful performance out of some megalomaniacally-myopic hypercompetetive impulse... sudoku.
snd_setmixer "Hero-Pick" vol "0.2"
snd_setmixer "Hero-Pla" vol "0.2"
snd_setmixer "Announcer" vol "0.2"