knifekeeper1
New member
Weapon undecided, but I think it should be something with a fast fire rate and ~30 ammo.
Ability 1 - Mucus Explosion (Active)
Deal damage to enemies in a radius, pushing them away.
On upgrade, reduce cooldown, improve damage and range, add slow.
Ability 2 - Swift Getaway (Active)
(In the Air or with Ability 3) Dive straight down to the ground. On landing, increase movement speed and rate of fire for a short amount of time. Multiple charges.
On upgrade, improve cooldown, grant 1 stamina upon landing, add a supercharged jump upon landing.
Ability 3 - Sticky Fingers (Passive)
Add the ability to walk on walls. While on a wall, movement speed is reduced by 30%. Has limited duration. Recharges while not on the wall for 1.5s.
On upgrade, improve duration, reduce movement speed penalty. make immune to silence.
Ability 4 - Dive and Dash (Channeling)
For the duration of the ability, double jump is replaced with the ability to dash towards a specified location on any wall within the radius.
On upgrade, reduce cooldown, increase duration, reload the gun each time you stick to the wall.
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I think with how important the movement is to this game, and how vertical it is, there's room for a character that is able to utilize his environment in a more interesting way.