okhasovtimur
Member
Hi all,
There are a high variety of heroes with different playstyles already in the game, and thinking about a new playstyle I had an idea about this new hero Wind Master (I like the name Cyclone ).
The main aim of his kit is to disengage the fights quickly and blow away the close range enemy heroes. Abilities:
1) Wind Strike
Fires a Wall Like Wind Projectile which deals damage and blows enemies away from him (the closer the enemy is the further he gets blown away).
2) Diffraction Wall
Creates an AOE sphere around himself in a particular radius which distorts the incoming projectiles. The direction vector of incoming projectiles are turned away by some degree, may be by small percentage (diffraction) or complete reflection (but complete reflection would be OP imho).
3) Wind legs
For some time, gives you +X% move speed and +Y% Air/Dash distance, +1 Stamina
Passively or actively may grant you invulnerability to move speed reduction.
4) Typhoon (channeling ability)
In a large AOE creates N waves of wind (or just continous wind for some m/s) which blow away enemies from the character for T secs. The hero should be stationary and channeling, otherwise would be too strong.
Thank you for reading guys and feel free to suggest other abilities, since I didn't think too much about these, I just wanted some anti-engage hero in the pool
There are a high variety of heroes with different playstyles already in the game, and thinking about a new playstyle I had an idea about this new hero Wind Master (I like the name Cyclone ).
The main aim of his kit is to disengage the fights quickly and blow away the close range enemy heroes. Abilities:
1) Wind Strike
Fires a Wall Like Wind Projectile which deals damage and blows enemies away from him (the closer the enemy is the further he gets blown away).
2) Diffraction Wall
Creates an AOE sphere around himself in a particular radius which distorts the incoming projectiles. The direction vector of incoming projectiles are turned away by some degree, may be by small percentage (diffraction) or complete reflection (but complete reflection would be OP imho).
3) Wind legs
For some time, gives you +X% move speed and +Y% Air/Dash distance, +1 Stamina
Passively or actively may grant you invulnerability to move speed reduction.
4) Typhoon (channeling ability)
In a large AOE creates N waves of wind (or just continous wind for some m/s) which blow away enemies from the character for T secs. The hero should be stationary and channeling, otherwise would be too strong.
Thank you for reading guys and feel free to suggest other abilities, since I didn't think too much about these, I just wanted some anti-engage hero in the pool